Scribblenauts amazed the gaming world with it's creative charm and imaginative world when it was released late 2009. Now we are introduced to Super Scribblenauts, This sequel fixes all the problems with the previous title such as the awkward controls for our hero, Maxwell , and even manages to expand the Scribblenauts universe. The sequel is even more fun and creative than the first game, retaining all of it's charm and providing a delightful puzzle platforming experience for any Nintendo DS owner.
Scribblenauts is a game which can create any non-trademarked item and then that item will act as it would in reality. For example, you can create God, yes GOD! and even give him an AK-47 if you wish to. Next you could create the Devil and hand him a Lazer Gun. Now as you know God and the Devil are not best of friends and when equipped with a weapon they will fight to the death. This provides almost no limits of imaginative and creative way's to entertain your mind.
The major new addition to Super Scribblenaughts is the ability to add adjectives to anything you summon. So for example, if you summon a cute little Dolphin then feed him an exploding fish, the Dolphin be blown to pieces leaving you either sad, or extremely delighted and thrilled with your sadistic creativity. I have spent countless hours just messing around on the main menu which allows you to play the game without any missions, sort of like a practise mode to help you learn by yourself. Lately i have had a Seal killing fetish for some strange reason.
Super Scribblenauts is a game that uses thousands and thousands of words, most of which you won't even know. Ever heard of a Cassowary? it's a flightless bird from New Guinea and Scribblenauts let's you create it. Not only create it but you can create it in multiple way's, how about a Zombie Cassowary, or fat Cassowary, or why not make it really ironic and type in flying Cassowary, then you would really be defying reality. So flightless birds can fly in Scribblenauts is what i am trying to say and anything which is a non-trademarked item can be used along with any idea your mind has. The game is simply outstanding when it comes to variety.
Just as in the first game the main goal is for Maxwell to collect the star located somewhere in each level. There are two types of missions, puzzle missions will ask you to use your mind and create what is missing for example, There is a farmer who needs some farm animals for his barn, simply summon a Pig, Cow, Sheep or whatever you wish to complete your task. The action missions will ask you to essentially get from point A to point B where the star is located. You might have to summon a bridge to cross a river if something dangerous lurks beneath the waters surface, or you might be asked to reach a star which requires you to summon a ladder or fly up in a helicopter. The game is so diverse that it creates a unique feel, you will ask your friends what they did and find out completely different methods from your own and it makes each persons experience truly his own.
The game however can be far too easy at times due to the endless possibility's at the players disposal, and also a hint feature pops up if you are taking too long to work out a problem. There was not many stages that i actually had to use the hint for but it is still nice to have it in there. The first playthrough should be very easy, only being troubled by which idea you have in your head to use.
The good thing is you are only rewarded with a silver crown when you initially complete a stage and to get a gold crown you will have to complete each stage three times with different items and that can be quite fun and challenging. The game will test your vocabulary strength to the maximum if you go after those illusive golden crowns.
The game looks really nice, it has a very sketchy art direction which works really well with the whole concept of creativity and provides some nice vibrant bold colours to please the eye.
The game looks really nice, it has a very sketchy art direction which works really well with the whole concept of creativity and provides some nice vibrant bold colours to please the eye.
There is also a new puzzle editing system which allows you to create a challenge for your friends and send it via Nintendo Wi-Fi connection which is a great new addition.
The problems with moving Maxwell in the first game were ridiculous, i would sometimes attempt to pick up a basket only 2 feet from me and end up on the other side of the level. The controls were poor at best and really ruined the experience, Super Scribblenauts however has corrected this problem and now you are able to control Maxwell with the D Pad and it works perfectly. Maxwell now moves with pin point accuracy and it feels so much better. If you for some strange reason wanted to control him the way you were able to in the first game then that option is still possible but i don't see why you would ever want to do that now that we are able to use the D Pad.
At times the game can feel very childish with it's over easy campaign and an E10+ rating which means words like blood can't be used. For example you can create a pretty girl, just not a sexy one. These restrictions can sometimes cause a slight bit of frustration in any of the older gamers and makes the game seem like it was made for a much younger audience, however i was still very pleased and found lot's of way's to amuse myself with this game. The games charm will win any age over, when you see a Dinosaur die it bursts into a steak or piece of meat which will make even the older gamers giggle or draw a cheeky smirk.
Everything that impressed us about the first game is back and improved immensely, with the ability to add adjectives the creation limit knows no bounds and although it can be easy at times, the newly improved control scheme makes Super Scribblenauts one of the most exiting Nintendo DS games to hit the market. If the first game impressed you but frustrated you with the controls then Super Scribblenauts will brighten your day.
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