Showing posts with label IGN. Show all posts
Showing posts with label IGN. Show all posts

Thursday, 28 October 2010

Star Wars: The Force Unleashed 2 Game Review



Star Wars: The Force Unleashed 2 will impress on first glance with it's fluid character animations and beautiful graphics, topped off with fabulous backdrops that help bring the Star Wars universe to life. This however is sadly as good as it gets, a short campaign with an average storyline fail to capture the imagination of what a Star Wars story should be, as well as a lack of depth and re-play value make this a game really just for the fans.

The Force Unleashed 2 is the same as it's predecessor for the most part, it's the Force like you've never seen it before. The result is extreme supercharged versions of what we are used to seeing in the films. The experience goes from a typical hack 'n slash to a Force-embued beat 'em up where you can create some of the most devastating and destructive action sequences in a video game. Through your playthrough you will take on many situations that seem Force-exaggerated, move vast objects with the power of the Force, as well as dismembering whoever is in your path. Dismemberment is one of the welcomed new touches that makes the game feel and look much more like a game from the Star Wars universe, it is also sickly satisfying and fans of the movies will be very pleased with this new addition.


Tuesday, 19 October 2010

Vanquish Game Review



Vanquish is the latest third-person shooter to hit the market from the creator of Resident Evil, Shinji Mikami. This alone is enough to capture the interest of the gaming world. Vanquish is a Sci-Fi third-person shooter which provides eye catching cinematic moments along side gameplay which feels as great as the game looks.

Vanquish, the fourth attempt from Platinum Games, takes place on a orbital space station called Providence. The station has been overtaken by a Russian extremist group known as The Order Of The Russian Star. The extremists take control of the station which is energised by microwave energy and use it to attack San Francisco. After the attack San Francisco is devastated leaving the United States with no option but to send a full fleet in order to prevent the next attack on New York. The military are not alone in their fight against the extremists, joining them is DARPA researcher Sam Gideon who comes equipped with the ARS battle suit. The military are under the impression Sam is joining them in order to gather intel on the suit's performance in the field however this is just a front for Sam's secret mission. His goal is to locate and rescue the captive professor candidate who created the energy system powering the station and suit. This may sound very traditional for anyone familiar with the Sci-Fi genre of games or movies and it is, the games weakest point is definitely it's mediocre story but with fantastic action sequences and cinematic thrilling moments the game does enough to let you forget about this issue.


Monday, 18 October 2010

Kirby's Epic Yarn Game Review



Games back in the 80's and early 90's were all about 2D platforming, perfecting these types of games is what had everyone talking at the time. Games like Mario, Sonic, Earthworm Jim and much more contained us to our basement for hours every day. Then the 3D era of gaming came along and everyone's focus was shifted into a new direction. Lately we have seen a resurgence of what made us spend 90% of our childhood's in a basement, 2D platforming games.

2010 has already produced some spectacular 2D platforming games, some are new and fresh while others dive back into time and recapture the magic of past classic franchises. For me personally the three stand out games so far are Limbo, Super Meat Boy, and Sonic The Hedgehog 4: Episode 1. Sonic we all know and love and it's great to see him return to his former glory while Limbo and Meat Boy are new classics worthy of rivalling any of our old beloved franchises. Kirby is the latest to continue with this string of 2D platforming games and delivers yet another fantastic game.

Kirby's Epic Yarn is a unique platformer which enhances all that is great about 2D side scrollers and uses it to create one of the best games of the year. Epic Yarn is a game full of charm, Kirby is always cute and delightful to control but it's the design of the game which is so enchanting. Epic Yarn is a game which uses anything you would expect to find in an arts and crafts store to create one of the most unique environments ever seen in a side scroller. Yarn, string, and buttons are the items used to create the building blocks for this unique and wonderful world.



Saturday, 16 October 2010

Pro Evolution Soccer 2011 Game Review



Pro Evolution Soccer 2011 is Konami's latest venture into the Footballing world and with the slogan "Engineered for Freedom" what can we expect this year after the phenomenal success of Konami's rival EA Sports with their Football franchise, FIFA 11.

PES boasts loudly about freedom and that is definitely what it does this year. The passing system feels much more fluent and responsive this time around and when you get that right in a Football game, your job is nearly done. Passing the ball from player to player feels satisfying and more consistent than the previous game allowing for a richer and more realistic gaming experience. Players will also anticipate passes that go too far and make runs in attempt to help the player, always breaking into space to offer multiple options and creating a much more realistic football experience. When defending in the previous game, awkward ping pong possession would become irritating and frustrate the player in his attempts to regain the ball. This has been corrected and feels much more natural in PES 2011.


This is all due to the fact PES 2011 focuses more on the positioning and timing aspects of the gameplay and chances are if you get on the right side of the opposing player you will be able to defend the attack with much more ease. The game is more rewarding when it comes to simple mistakes, however if you give your opponent too much space and he knows what he is doing, then be prepared to be passed into submission. While the defenders are much improved you should still expect to see the same mistakes from the keepers, while less frequent than previously they are still there and happen often. Let's just hope you are playing with a Jabulani ball, then you have an excuse at least.

Wednesday, 13 October 2010

Super Scribblenauts Game Review



Scribblenauts amazed the gaming world with it's creative charm and imaginative world when it was released late 2009. Now we are introduced to Super Scribblenauts, This sequel fixes all the problems with the previous title such as the awkward controls for our hero, Maxwell , and even manages to expand the Scribblenauts universe. The sequel is even more fun and creative than the first game, retaining all of it's charm and providing a delightful puzzle platforming experience for any Nintendo DS owner.

Scribblenauts is a game which can create any non-trademarked item and then that item will act as it would in reality. For example, you can create God, yes GOD! and even give him an AK-47 if you wish to. Next you could create the Devil and hand him a Lazer Gun. Now as you know God and the Devil are not best of friends and when equipped with a weapon they will fight to the death. This provides almost no limits of imaginative and creative way's to entertain your mind.

The major new addition to Super Scribblenaughts is the ability to add adjectives to anything you summon. So for example, if you summon a cute little Dolphin then feed him an exploding fish, the Dolphin be blown to pieces leaving you either sad, or extremely delighted and thrilled with your sadistic creativity. I have spent countless hours just messing around on the main menu which allows you to play the game without any missions, sort of like a practise mode to help you learn by yourself. Lately i have had a Seal killing fetish for some strange reason.

Friday, 8 October 2010

Enslaved (Odyssey to the West) Game Review









Enslaved places you in a postapocalyptic world after the war when nothing but the decrepit ruins of what once was is all that remains. Buildings left in ruin with nature climbing all over them, lakes and pools of chemicals creating a beautiful but deadly world controlled by the mechs that walk through it attacking anything in sight. You will play as 1 of 2 escaped slaves named Monkey in search of a village which holds the only remaining hope for humanity.


You control the Character Monkey but this is by no means a solo campaign, although there is no co-op you will feel as if you are always accompanied by a close friend in Trip. Trip finds herself on a ship with strict rules and no real future ahead of her. She implements an escape plan however she finds herself escaping with more than just herself.

After Trip escapes from the ship she finds a fellow captive who has escaped along side her, he is big, strong, and his name is Monkey. The difference in the two characters helps create the initial feelings of dislike towards one another and make it more believable. This also shows the difference in each characters ability's, while Trip is small and thin she is very intelligent and can help with any puzzle elements. Monkey is powerful yet agile and can be used for any platforming.

Trip finds Monkey unconscious and attaches a headband to him allowing her to control him, she informs him of this when he awakes. If Monkey strays to far from his capture or her heart stops he will feel unthinkable pain.

The relationship between Monkey and Trip is the reason to spend your hard eard money on this great adventure.

The designers of this game put allot of work into creating two believable characters with real emotions, the way that Monkey and Trip communicate during cut scenes is played out perfectly and the subtle face movements help create each characters own personality. When playing through the game i experienced lot's of these great moments however one stood out to me, there is a point when Monkey is still unsure how Trip feels about him, she climbs on the back of his motorbike and rests her head on his back and although Monkey just think's it's for safety we see her close her eyes and begin to smile. This let's us know she feels something for Monkey and their relationship grows even stronger as you continue with this grand adventure.

The game uses the emotional connection you feel for each character and places Trip in situations of grave danger making the action sequences not only frantic and exhilarating, but also adds an emotional sense of worry and concern rarely felt in a video game.

The main thing is they both need each other, Trip needs Monkey to take down the mechs and other enemy's with his staff and fighting capability's. He can also scale just about any wall and leap from pole to pole, where as Monkey requires Trip for her intelligence and ability to lure enemy's away from Monkey while he is scaling a wall or ledge.

You take on the role of Trip's protector which is quite interesting considering you are her slave at the end of the day. But knowing that her life will keep you alive is all you need to justify protection the one who has enslaved you. This helps keep the two close together when normally they would be parted, helping create a believable relationship which otherwise would not exist.
You begin the game with a rather standard arsenal of attacks, only two attacks and a block and dodge movement are all you get. Although the button mashing combos are repetitive at times, the hard action and timing on screen can make you feel like you are doing allot more than re-tapping the same buttons.

The camera is the biggest drawback of the game creating more trouble than the enemy's you face at times. The camera is zoomed in very close to Monkey when you control him to give the feeling of extra impact when you attack enemy's with his brutal staff and the reverberations can be seen and felt on their body's, this works well but on the downside makes it impossible to notice approaching enemy's from behind. When scaling walls and other platforming areas throughout the beautifully designed world you feel a sense of claustrophobia at times when you can't rotate your camera to take in the sights and detail the game manages to produces so well which is such a shame.

The enemy's at first can seem repetitive and easily defeated however when you progress through the game you will begin to face tougher opponents which will test your timing more than anything. Timing is really all their is to the combat system, dodging from opponents and timing the correct blow can be fun on the tougher enemy's but not so much at the beginning of the game.

The platforming side of the game is a great way of breaking up the brutal and frantic action. It can feel liberating at time when you effortlessly scale the environment with ease, each platforming section will be a puzzle and you will have to work out how to make it from point A to point B. The disappointing aspect is you can only jump when the game let's you removing any of the mystery and puzzle solving leaving you frustrated at times. The platforming is still great fun don't get me wrong, it just feels like they have restricted the player more than need be at times.

The pacing of the action is what helps you forget about the issues with platforming or fighting because you never know what to expect and that sense of unknown is what excites you and makes you want to continue on with your adventure.

There is also thrilling chase scenes, vehicle to ride on such as a hover board and cinematic boss battles. The boss fights don't go into to much depth when it comes to the combat system and really aren't too difficult, they are more about creating that cinematic look and feeling father than testing the players skill which is great but at the same time might leave you feeling a like the fight was incomplete.

My personal favourite aspect of Enslaved and the main reason i gave the game a shot is it's graphics and art design, the world is so beautiful to look at and shows creativity and imagination in the minds of the game designers. You will begin your adventure amongst the ruins of a city overgrown with plant life venturing on into such places as underground cavers offering a new colour pallet which always keeps the pleasing visuals new and fresh on the eye. Underwater world, scrap piles, heavily guarded villages all help create a unique postapocalyptic world never before seen in such a way.
The visuals are phenomenal at times and enhanced even more with the beautiful ambient backdrop music which can also change to a punishing and frantic sound when in battle helping create a sense of fear and panic in battles that would otherwise be nothing more than an ordinary boss fight.

Enslaved is a game that offers a great story with stunning visuals in a creative and imaginative world. There are some problems with gameplay and combat but the two main characters provide a great emotional journey worth playing through.

Enslaved is a great game and shows so much potential only falling short on some minor occasions which are not big enough to make you miss out on this experience. 8.5/10















Tuesday, 5 October 2010

Halo Reach Game Review


Game Information

  • Publisher (Microsoft)
  • Developer (Bungie Software)
  • Genre (First Person Shooter)
  • Console (XBOX 360 Exclusive)

Halo has been the most successful franchise on the XBOX 360 for a long time now with only the release of a Call Of Duty game to rival it, Reach is Bungie's latest and final attempt to bring Halo back to the top where many believe it belongs. With ODST receiving allot of criticism, mainly because it could have been released as a download rather than a full priced title Halo fans are expecting something big! from Bungie's latest attempt and i can tell you Halo Reach delivers another great gaming experience.

The story in Reach is one of the most powerful and emotional of any Halo game. You play as a member of Noble Team only known as Spartan 6. The game will pair you up with each of your team mates on various different missions, This helps give each member of Noble Team their own role in the story and makes you connect emotionally with each individual on your team. The campaign offers a new and fresh feel with the traditional closed indoor fighting mixed in with huge open battlefields, even taking the fight to space this time around. The game manages to feel new and fresh with the introduction of new weapons and items such as the jet pack which is my personal favourite of the new additions. Stealth kills have also been introduced and there is a wide range of ways to kill an enemy with a knife from behind always managing to satisfy the player in a way we have never seen before in a Halo game. Four player Co-op is back and even better than ever, There is nothing more fun than jumping into a Halo campaign with 3 other friends and struggling through a mission on Legendary. This is even more true now that allot of the problems with dumb AI in previous Halo games has been fixed, Reach is tougher and smarter than any of it's predecessors, But don't worry while the game is tough it is also rewarding, You earn Credits from everything you do in the Game which can be used to customize your character for online multiplayer and campaign mode. The customisation is outstanding in Reach delivering a huge scale of customisation options to make you look as unique as possible, giving each player online or offline his own individuality when playing through the game. Finally i just want to mention the audio in Reach, once again Martin O'Donnell is back and provides an outstanding soundtrack to help create the atmosphere and emotions felt when playing this remarkable game.
The gameplay is the same as with any Halo game, However the biggest difference is the introduction of Jet Packs. This adds a new element to a Halo game giving hardcore veteran Halo players a new challenge to look forward to in Campaign or online multilayer. The shooting feels as smooth and crisp as ever with any Halo game and with the new weapons and stealth kills the gameplay should feel new, fresh, and fun for even the old school Halo gamers.
The Graphics in Halo Reach are gorgeous, you will feel like you are in another world when your eyes look out into the distance and see the stunning and beautifully designed backdrop to each mission and different area in the game. Sometimes there can be a slight problem with the frame rate but this is only because the battle scenes in some areas are unbelievably huge in scale. Weapons, Character models, Vehicles, and the Environment looks much better in Reach compared to previous Halo games with more detail and better lighting effects. One of the things you will notice when playing through Reach is the Atmosphere, The Atmosphere in ODST was the highlight of that game and Reach follows on from ODST by creating a world that not only looks amazing but feels amazing when playing through. At some points when playing through Reach i would feel as if i was in a real war zone, i would find myself looking at Spartans falling and think of them as real people. Halo Reach manages to capture you inside it's world and deliver a memorable experience that is not to be missed.

Multiplayer is always the biggest selling point with any Halo game and in Reach it's better than ever. Although it is disappointing to see a low number of maps, some of which are just jazzed up re-makes of old Halo classics we are sure to see downloads released in the not to distant future. Halo Reach offers us a new Forge mode which is better than ever. Forge mode allows you to edit maps and create new game types and it seems the only limit with Reach's forge mode is your time and patience. Fire fight is back and even more fun than in ODST with the new wepons and ability's, The improvement to the AI can make it a very challenging experience but with a group of friends there is no better experience in the game world.

Halo Reach achieves what all other Halo games could not, a complete package. 9.5/10





FIFA 11 Game Review


Game Information

  • Developer (EA Sports)
  • Publisher (EA Sports)
  • Genre (Sports)
  • Console (Xbox 360, PS2, PS3, PC, Nintendo Wii, DS)
When it comes to Football games there is only 2 options, EA Sport's FIFA franchise or Konami's PES. The two rival company's have been battling for top spot on the league table for many years now and with FIFA's success in 2010 what can we expect from their latest release, FIFA 11.

There is no doubt about it, FIFA 11 is the best Football game to date. The game takes everything we loved about it's predisecore and scraps any of the problems such as inconsistent refereeing, Disgraceful Goalkeeping and much more.

As with any Sports related game the Story always seems to be the least important of the three sections in this review, However with FIFA 11 there has been allot of work put into creating a Career mode worth playing through without any simulations. FIFA 11's Career mode replaces the Manager Mode used in FIFA 10, It allows you to play first as a Player, Then Player Manager, and finally as a Manager. The re-introduction of the Transfer system is welcomed back and improved greatly with the ability to plan ahead with a new calender system introduced to help select what or who you will need in the future. The game now implements a two-stage negotiation process meaning once a bid is accepted you will then have to negotiate with the player offering them wages and perks to join the club. Rather than the previous version where you offered a price and wage in one motion, This means you can have an offer accepted by a club and then rejected by a player.One of my personal favourite new features to FIFA 11 is the introduction of an unlimited simulation process meaning you can simulate as far into a season as you like without having to simulate each individual match which is a long and frustrating process.

The biggest difference from 10 and 11 is the introduction of playable Goalkeepers, quite fitting that we are finally given 11 vs 11 with FIFA 11. Yes, you can now play as a Goal keeper and No it's not exiting in career mode, only online with friends. If you play as a Goalkeeper in career mode expect to stand alone waiting for those 1 or 2 chances during a 90 minute match when you will have the opportunity to dive left or right. However online it's a different story, when surrounded by team mates being controlled as friends and interacting vocally over the headset it can be quite a thrilling experience.The only major change in gameplay other than controlling Goalkeepers is the new Passing System called Passing Personality+. No longer will you have those games that remind you of Ping Pong with the mindlessly constant tap of the A or X button. This new passing system means different players pass in different way's, Some can't pass the same distance or with the same power as other players. Of course the superstars can still provide excellent passes and deliver perfect crossed balls, it's most noticed when you attempt a pass or cross with a lesser known player and expect a Cristiano Ronaldo delivered ball and you end up having to chase your ball longer than you expected. This new passing system changes the gameplay and helps to stop allot of the problems when playing online against other users who like to pass in a pattern. Of course the 360 direction for players is back and works just as well as in FIFA 10. The Goalkeeping has been improved greatly and although there are still some problems and awkward goals it has been reduced dramatically from FIFA 10.

The main problem i had with the Graphics in FIFA 10 was when i played on a HD TV in 1080p colours such as Light Blue, Lime Green, or Yellow would appear almost white because of the lighting and poor colours. Thankfully i can tell you this problem has been fixed and now we can look at Manchester City, Lazio, or Argentina and be blown away by the bold vibrant and beautiful colours this game offers. Player models have also been improved dramatically for the superstars who now have their own unique expressions and emotions.


FIFA 11 is the best Football game ever created some might say, and it is hard to argue that point. The only problem i have when buying a new FIFA game is the feeling that all i am buying is This seasons strips and an up to date team list. This year it feels like you are getting a new experience like with FIFA 10 and it's worth the money.
FIFA 11 is a great Football game but without improving too much on FIFA 10 i give this 8/10