Showing posts with label Nintendo Wii. Show all posts
Showing posts with label Nintendo Wii. Show all posts

Monday, 31 January 2011

Dead Space 2 Game Review



Dead Space 2 is not a game for the light-hearted, it's full of scary, intense, action-packed moments that will have your heart racing. Everything that made it's predecessor great is back and improved upon, to make one of the best games of 2011. Dead Space is by far the best horror franchise to grace the next-gen consoles, it's the modern-day Doom and one of the best gaming experiences on the market to date.

Even though it has been three years since the events of the first game, our protagonist Isaac Clarke is still having a rough ride. At the beginning of Dead Space 2 he awakes on a space station known as The Sprawl. He finds the station overwhelmed with an outbreak of reanimated corpses called Necromorphs. The action is right in your face from the get-go and it never gives you a chance to rest, even when enemies are nowhere to be seen, the game makes you feel like every corner, hole, or shadow could be hiding a deadly secret.



Tuesday, 11 January 2011

Lost In Shadow Nintendo Wii Game Review



The Nintendo Wii was definitely the stand-out console of 2010 when you look back at the exclusive titles released for the system, this has continued into 2011 with the release of "Lost In Shadow" an inventive and unique platformer that follows the shadow of a boy and it's journey up a tower to be reunited with it's master. If you have played ICO and Limbo, think of what a mixture of those two games would produce and that's what to expect here.

The simple, yet genius idea of how light and shadow interact is the concept that makes Lost in Shadow such a unique platforming experience. Sometimes the complex level design and difficulty can get in the way of what is truly a wonderful game, however the solid gameplay and fantastic art direction make this one of the games not to miss out on in 2011.


Monday, 3 January 2011

No More Heroes 2: Desperate Struggle



In 2008 the Nintendo Wii seen the release of a surprisingly violent game in "No More Heroes". This game had brutal violence, sex, bloodshed, and seemed out of place on the otherwise squeaky clean Nintendo Wii console. Suda 51 invented a unique world which felt half-way between his previous works and something far into the future, mashed-up with Japanese cinema, punk style, and classic spaghetti westerns. While the game lacked polish and had far too many issues to be considered a modern day classic, it became a cult-fan favourite and deservedly so.



Wednesday, 29 December 2010

Sin and Punishment: Star Successor Nintendi Wii Game Review



The guys at Treasure have been delivering some of the most thrilling intense action-packed games since the early 90's, games like Gunstar Heroes on the SEGA Genesis and Ikaruga (a personal favourite of mine) are just a few of the almost legendary titles released by Treasure. Now they are attempting to "wow" us with their signature run-and-gun style gameplay on the Nintendo Wii with "Sin and Punishment: Star Successor". This is a sequel to a cult Nintendo 64 game, only ever released in Japan. This is a strange choice for release in western country's but it is without a doubt one of the best decisions made by Treasure as this is one of the best shooters to hit the market.


To be honest, the story here really isn't important but it goes a little something like this, There is a girl who is not quite human that you need to protect from some bad guys who can transform into gigantic monsters, there really isn't much more to it than that.



Wednesday, 22 December 2010

Fragile Dreams: Farewell Ruins of the Moon review



Ever since Fragile Dreams: Farewell Ruins of the Moon was unveiled in Japanese videogame magazines, a long time ago, I've wanted to play and love this game with a passion. Everything i could see from the early pictures and videos of the game made me believe this was a game made just for me, a mysterious storyline set in a world reminiscent of Silent Hill (with less violence), fantastic art and high production values highlighted by beautifully rendered cinematic's, Ghosts and Demons, as well as the feeling of isolation and desperate hope for answers. Everything about this game screamed success from my point of view. While some might find the dated and sometimes awkward controls a reason to avoid this game, this did not effect my decision and i am pleased to tell you this game is a modern day classic.



(The beautiful sky brings the world alive, while retaining the feeling of isolation)



Thursday, 16 December 2010

999: 9 Hours, 9 Persons, 9 Doors - Nintendo DS Game Review



For the last few nights i have been delightfully surprised and astonished with an unexpected Nintendo DS title, 999: 9 Hours, 9 Persons, 9 Doors. This game has shocked me and impressed me in so many way's, delivering one of the most immersive and enriching gaming experiences of 2010.

999 i what you would call a "Text Adventure" or "Visual Novel" translated for the western market and given an M-rating (for mature content) which is a rarity for a DS game considering the majority of DS games are for a younger audience, with a family friendly atmosphere. But more than anything the game is just one big mindf*** that will drive your brain to the brink of insanity, before delivering you with the most satisfying experience you will ever find on a hand-held system.

The 999 experience begins with our hero Junpei, an average collage-aged kid, waking up in a haze of cloudy memory in a place he's never seen before. As he begins to regain his senses, he begins to realise the grim situation he is faced with, he's been kidnapped. Already the players interest has been captured with this gripping opening and from here thing's just get better and better. He soon realises that he's not only been kidnapped, but kidnapped and left somewhere in the middle of the ocean on a ship. He soon meets up with eight other victims and together they discover the truth, they've been gathered together by a madman to play through a sick twisted human experiment called "The Nonary Game". At this point, even so early in the story i could tell this was something special, something we don't often see in gaming any more and it made me want to unravel this mystery.


Tuesday, 14 December 2010

Mario All-Stars Limited Edition Game Review



For anyone who grew up with Mario, the thought of him turning a quarter of a century old is daunting. Well, Mario has just hit the 25 year mark and Nintendo have decided to celebrate their flagship Mascot's birthday by rewarding fans with Mario All-Stars Limited Edition game package for the Nintendo Wii. It's a repackaging of an old Super Nintendo game with a few extra goodies, but is it worth your money ?.

If you ever owned the original Super Mario All-Stars then you will know exactly what to expect here. This is a collection of the four NES-based Mario games, from Super Mario Bros. 1 to 3, including the addition of "The Lost Levels" (originally in the Japanese version of Super Mario Bros 2). All of the games come in their SNES form with improved visuals and character designs. For any hardcore Mario fans out there this will sound like heaven, however causal fans might need a bit more to capture their interest.



Monday, 13 December 2010

Fluidity Game Review



Fluidity is one of the more unique and creative titles to hit WiiWare this year. You play as a body of water, however you don't control this protagonist directly, you help guide and move the water around some delightfully visually impressive worlds by rotating the environment. The game is not a new idea, i still remember playing hand held versions of this concept as a child, but it's refreshing, fun, and a great way to spend a few hours of your day.



Tuesday, 7 December 2010

TRON: Evolution Game Review



TRON is a movie franchise that should have great video games, however, the usual tie-in movie games with the release of a big budget film have disappointed gamers in recent years so what can we expect from TRON: Evolution.

TRON: Evolution fills the gap between the original 1982 film and the upcoming sequel. You play as a system monitor who is trying to stop Clu's rise to power. It's a third-person action adventure game with allot of Parkour (just think of Mirror's Edge) and combat. Although it's not as good as any of these games it's sort of a mix between Mirror's Edge, Assassin's Creed, and Prince of Persia, but glow-in-the-dark. If you are a big TRON fan then you might find the story rather interesting considering it explains what happened to Flynn and expands on the TRON universe while answering a few questions, but it's nothing ground-breaking. Also the very sexy woman from House MD "13" does all the voice work, that was the thing i enjoyed most about this game to be honest.



Monday, 6 December 2010

Red Dead Redemption Game Review



The American West is the setting for many great movies and novels, but when it comes to video games this setting has been ignored or overlooked. Rockstar, the team behind the phenomenally successfully "Grand Theft Auto" franchise, have decided to give this setting the time and credit that it truly deserves by offering fans a Grand Theft Auto-like experience in the wild west. Red Dead Redemption sets the standards extremely high for future westerns, no developer has approached this time period in the video game industry with as much passion and heart as Rockstar clearly have and this is the reason we are looking at the best western game ever made.

One of the main achievement's Rockstar has managed to pull-off in Red Dead Redemption is the authenticity of America's history. Allot of delicate modern-day issues like racism, immigration, federal government power, and personal freedoms are in Red Dead and Rockstar has an uncanny ability to hold a mirror up to society and remind us all that these issues are deep within the history of America.

Rather than preaching politics to you, Red Dead Redemption places you in the shoes of the fairly neutral John Marston. Marston, a former outlaw gone straight has found out that history has a way of catching up with you. Those who were once his friends have now become enemies, leaving Marston alone in these cruel, harsh, lawless lands to fight for his and his family's survival. While this may sound slightly cliché, the game is anything but cliché and provides one of the most enriching stories and plot twists you will ever see in a video game.


Wednesday, 1 December 2010

Splatterhouse Game Review



The development of Splatterhouse was originally given to Mark of Kri developers Bottlerocket Entertainment back in 2007. Namco snatched the title away early last year and gave it to the team behind 2008's Afro Samurai game. After 4 long years we can finally play Splatterhouse, but was it worth the wait ?, no.

Splatterhouse starts off more or less the same as the classic 80's arcade hit original, protagonist Rick is lying in a pool of his own blood as Dr. West drags his girl friend Jen away. An ancient mask offers Rick a deal, put on the mask and destroy Dr. West and all his creations, if this is done Rick will save his girl friend Jen. From then on the game is pretty much a bad VHS horror movie gone wrong from the 80's.

Splatterhouse rolls around in Lovecraftian themes that feel pretty tired in 2010, but the games slightly goofy sensibility takes the edge off of this somewhat. The game does nothing new and feels standard at best. The game follows the basics for a traditional third-person action game, light and heavy attacks, upgrades and better combos, quicktime kill moves, and hordes of pawn-like enemies followed by one oversized tougher enemy. This is the standard layout for a game like this and Splatterhouse doesn't even attempt to add it's own unique feeling or twist on this traditional layout for a third-person action game.


Thursday, 25 November 2010

Disney Epic Mickey Game Review


Mickey Mouse was once an icon loved by all, he was in countless animated films and shorts, even some great video games. His fall from grace has seen his reputation slowly taken away from him, he is no longer the household name which captured the hearts of everyone back in his early days. Mickey is more of a corporate symbol these days, rather than an actual character. He is on merchandise all over the world but he has been in fewer films and he has had a notable absence from the video game industry for quite a while now. It's a shame to see a once beloved character reduced to this, however, Disney Epic Mickey may just be his ticket back to the top.

In developing Disney Epic Mickey, Warren Spector and his newly-formed Junction Point team sought out to recapture the magical feeling Mickey used to portray. The game manages to show one thing above all else, Mickey is just as capable, if not more, at supporting a Pixar-like adventure which not only amazes us with it's spectacle and design but tugs at our heart with it's strong character development and remarkable love for Disney lore. While there is allot holding this game back from being a truly great game, the passion the developers clearly had while making this game is enough to provide us with an utterly brilliant story and some delightful nostalgic moments worth our money.



Wednesday, 24 November 2010

Donkey Kong Country Returns Game Review



The reason that Nintendo are able to compete with their rivals (Sony, Microsoft) is the fantastic catalogue of games based off their many successful franchises. Donkey Kong is the latest character from our childhood to make a "HD return". Donkey Kong Country Returns is an almost perfect remake of one of Nintendo's classics and with nothing to complain about, other than the brutal difficulty, fans will be ecstatic with this latest choice from the Nintendo archives to receive a High Definition remake.

The developers seem to have approached this game with old-school values, mixed in with new-school techniques to appeal to modern fans. It is a game made with love, you can really see the passion the developers had for this franchise and the final product is phenomenal, it joins New Super Mario Bros and Kirby's Epic Yarn as a modern day 2D classic.



Tuesday, 16 November 2010

SingStar Dance Game Review



The SingStar franchise is well known throughout the Playstation community, with it's simple concept appealing to many of us around the world. You buy the game, along with a microphone and begin you're karaoke dream in you're very own living room. You can try to fill in pitch and timing bars with you're voice to earn points, but we all know the only reason to buy this game is to blast out you're favourite tunes along with a group of friends and feel like celebrity's for the night.

The SingStar franchise has always been about singing, however, now they have taken advantage of the Playstation Move's motion sensing technology and added dancing to the mix. Now the 30 songs also have dance routines and this certainly adds much more value to the content. As always the singing part of the game is fun and great entertainment in a party environment, the dancing however, is just a frustrating mess.


Monday, 15 November 2010

The Undergarden: Xbox Live Arcade Game Review



There is no doubting the fact that The Undergarden is an adorably beautiful game, it is cute, brightly coloured, and really satisfying to view. When you read the description of this game and realise it's all based around underwater gardening, you might make the mistake of brushing this game aside. This is a game made with the intention to please and relax whoever is playing. It's not hardcore, you can't kill people with a mini RC car or stab someone in the back, but you can appreciate the beauty this game has and find enjoyment in many other way's.

The Undergarden is unlike most games we see today, it focuses on creating rather than destroying. You play as some sort of underwater Monkey fairy with one goal, create a beautiful underwater garden of plant life. You navigate through dark caverns, brightening them up with the glow of you're vibrant plants. You can never die or fail in this game, however if you get stuck at any of the obstacles along the way, you can re=load you're last checkpoint.


Sunday, 14 November 2010

Mario vs Donkey Kong: Mini-Land Mayhem



The Donkey Kong and Mario rivalry has been responsible for some of the most enjoyable hand-held puzzle games over the past few years, and Mario vs Donkey Kong: Mini-Land Mayhem is no exception. This fantastic little puzzle game for the Nintendo DS is fun, colourful, and fans of both franchises will be delighted with the final result.

The plot is very simple, Donkey Kong has made off with Mario's girlfriend (Pauline) again, and Mario will require the help of Mini-Mario toys to get her back. This is just a simple set-up for what is an awesome puzzle game. You won't care too much about a story when playing a puzzle game but it's nice that they have added something for fans.


Much like the plot, gameplay is extremely simple and straightforward, get the Mini-Mario's from point A to point B (B being the exit area). You never get to control the toys directly, you use you're stylus to set them in motion and provide a safe passage way through any obstacles in their way. If you have ever played the classic game "Lemmings" then this will feel reminiscent of that, just simplified. The game starts off fairly easy giving players only one job, place and replace the red girders we all know from the original Donkey Kong. With each new world, comes new tools for you to exploit, such as warp pipes, conveyor belts, and ladders. The trick here is to use what you have at you're disposal intelligently. You are only given a limited supply so you must choose the correct time to use one of you're valuable tools, otherwise you might find one of you're little Mario's in a pit of spikes.


Monday, 8 November 2010

Sonic Colors Wii Game Review



Back in the early 90's there was only one king on the SEGA Genesis, Sonic. The little blue mascot was praised with every instalment the franchise produced. It's hard to understand what went wrong with Sonic, the 3D era of gaming saw him drastically fall from grace. A few games showed potential (Sonic Adventure 2: Battle) but none truly captured what made Sonic our childhood hero back in the 90's. From slow boring games to fast games ruined by werewolf stages, we lost all hope. However when 2010 hit we were blessed with two of the best Sonic games since the early 90's. First was Sonic All-Stars Racing, an unexpected hit to the arcade racing genre which was reminiscent of games like Mario Karts. Next up for Sonic fans was the return to Sonic's traditional 2D roots with, Sonic The Hedgehog 4: Episode 1. This was an absolute masterpiece in the eyes of Sonic fans, recapturing the glory days with new HD visuals to impress everyone. It might be hard to comprehend that SEGA has saved their best for last, but they have. Sonic Colors is a phenomenal game with vibrant, unique, imaginative stages which all Sonic fans will appreciate.

Sonic Colors takes place on a bizarre interstellar amusement park, created by Dr Robotnik, or Egg Man for anyone who didn't experience Sonic's golden day's. Dr Robotnik has enslaved alien creatures called Wisps, chaining their planet (and others) to his space station. SEGA have been very smart with the story here, it's cute, smart, and with a new voice cast, very easy on the ears.


Sunday, 7 November 2010

PokePark Wii: Pikachu's Adventure Game Review



The Pokemon franchise has seen huge amounts of success on hand-held systems in the past few years, but never really impressing on any main console. Though there are Pokemon games on the Wii, none are worth you're time or hard earned money. PokePark Wii is the latest instalment of the franchise to hit the Nintendo Wii and this time it might just be worth a look. This little RPG is heavy on mini-games and while it is directed at the younger audience, it can still provide a fun enjoyable experience for anyone.

You're magical adventure begins when the Legendary Mew seeks out Pikachu and his friends, Chikorita, Charmander, and Piplup to help save the PokePark from certain destruction. Former friends and rulers of the PokePark regions, Venusaur, Blaziken, and Empoleon have drifted apart and the lack of friendship has shattered the Sky Prism, scattering it's pieces all throughout the land. The Sky Prism is what keeps the Sky Pavilion (Magical fortress in the heavens, Mew's home) floating. If this was to fall it would crush all the Pokemon bellow, so this is a very serious issue in the world of Pokemon.



Tuesday, 2 November 2010

Dragon Ball Raging Blast 2 Game Review



I loved Dragon Ball Z/GT as a child and still do today, so when a new game is announced i am always extremely interested to find out if they have finally managed to give the fans what we have been waiting for. Namco Bandi have released a string of games dedicated to the franchise but none have ever felt like the perfect Dragon Ball game, i always come away expecting more and wondering why certain characters, story missions, or items have been left out. This year we have the second in the Raging Blast series, Dragon Ball Raging Blast 2, and sadly it is just another disappointment.

Dragon Ball Raging Blast 2 is fairly similar to most other fighting games with a few twists that fit in with the Dragon Ball universe. You manoeuvre some of you're favourite characters from the TV show and battle on huge environments pulling off signature moves from the series. Characters scream and groan when powering up creating the authentic Dragon Ball feel, sound, and look in each battle. The transformations make this feel like every battle has been just ripped out of the the Anime and it will please fans.


Saturday, 23 October 2010

Mirror's Edge Game Review



In November of 2008 EA released an unexpected title, Mirror's Edge. At this point EA were not known for taking a risk on new franchises but following the success of Dead Space, a Horror game which was released earlier in the year and highly received by critics, Mirror's Edge continued EA's new approach with yet another new franchise that would delight fans. Mirror's Edge is a game developed by DICE (Swedish Company) which focuses on the First-Person camera angle to create a unique free running action-adventure game that feels intense, frantic, and thrilling throughout the relatively short but delightful experience the game offers.

Mirror's Edge tells the story of a young woman named Faith Connors, she is a runner in this phenomenal looking futuristic city, ruled by an overbearing totalitarian government. Faith's job is to deliver pieces of information to an underground network which still lives with an ounce of freedom in this city ruled by an iron fist. Much like in the Sport (Parkour) Faith uses her incredible acrobatics to outrun, out-leap, and out-swing "Blues" (Cops) who chase her to the edge of the city with aggressive pressure and force. Early in the game players learn that Faith's sister (Kate Connors) has been wrongly accused of murder and it's Faith's job to clear her name.