Showing posts with label NDS. Show all posts
Showing posts with label NDS. Show all posts

Tuesday, 11 January 2011

Lost In Shadow Nintendo Wii Game Review



The Nintendo Wii was definitely the stand-out console of 2010 when you look back at the exclusive titles released for the system, this has continued into 2011 with the release of "Lost In Shadow" an inventive and unique platformer that follows the shadow of a boy and it's journey up a tower to be reunited with it's master. If you have played ICO and Limbo, think of what a mixture of those two games would produce and that's what to expect here.

The simple, yet genius idea of how light and shadow interact is the concept that makes Lost in Shadow such a unique platforming experience. Sometimes the complex level design and difficulty can get in the way of what is truly a wonderful game, however the solid gameplay and fantastic art direction make this one of the games not to miss out on in 2011.


Monday, 3 January 2011

No More Heroes 2: Desperate Struggle



In 2008 the Nintendo Wii seen the release of a surprisingly violent game in "No More Heroes". This game had brutal violence, sex, bloodshed, and seemed out of place on the otherwise squeaky clean Nintendo Wii console. Suda 51 invented a unique world which felt half-way between his previous works and something far into the future, mashed-up with Japanese cinema, punk style, and classic spaghetti westerns. While the game lacked polish and had far too many issues to be considered a modern day classic, it became a cult-fan favourite and deservedly so.



Wednesday, 29 December 2010

Sin and Punishment: Star Successor Nintendi Wii Game Review



The guys at Treasure have been delivering some of the most thrilling intense action-packed games since the early 90's, games like Gunstar Heroes on the SEGA Genesis and Ikaruga (a personal favourite of mine) are just a few of the almost legendary titles released by Treasure. Now they are attempting to "wow" us with their signature run-and-gun style gameplay on the Nintendo Wii with "Sin and Punishment: Star Successor". This is a sequel to a cult Nintendo 64 game, only ever released in Japan. This is a strange choice for release in western country's but it is without a doubt one of the best decisions made by Treasure as this is one of the best shooters to hit the market.


To be honest, the story here really isn't important but it goes a little something like this, There is a girl who is not quite human that you need to protect from some bad guys who can transform into gigantic monsters, there really isn't much more to it than that.



Wednesday, 22 December 2010

Fragile Dreams: Farewell Ruins of the Moon review



Ever since Fragile Dreams: Farewell Ruins of the Moon was unveiled in Japanese videogame magazines, a long time ago, I've wanted to play and love this game with a passion. Everything i could see from the early pictures and videos of the game made me believe this was a game made just for me, a mysterious storyline set in a world reminiscent of Silent Hill (with less violence), fantastic art and high production values highlighted by beautifully rendered cinematic's, Ghosts and Demons, as well as the feeling of isolation and desperate hope for answers. Everything about this game screamed success from my point of view. While some might find the dated and sometimes awkward controls a reason to avoid this game, this did not effect my decision and i am pleased to tell you this game is a modern day classic.



(The beautiful sky brings the world alive, while retaining the feeling of isolation)



Thursday, 16 December 2010

999: 9 Hours, 9 Persons, 9 Doors - Nintendo DS Game Review



For the last few nights i have been delightfully surprised and astonished with an unexpected Nintendo DS title, 999: 9 Hours, 9 Persons, 9 Doors. This game has shocked me and impressed me in so many way's, delivering one of the most immersive and enriching gaming experiences of 2010.

999 i what you would call a "Text Adventure" or "Visual Novel" translated for the western market and given an M-rating (for mature content) which is a rarity for a DS game considering the majority of DS games are for a younger audience, with a family friendly atmosphere. But more than anything the game is just one big mindf*** that will drive your brain to the brink of insanity, before delivering you with the most satisfying experience you will ever find on a hand-held system.

The 999 experience begins with our hero Junpei, an average collage-aged kid, waking up in a haze of cloudy memory in a place he's never seen before. As he begins to regain his senses, he begins to realise the grim situation he is faced with, he's been kidnapped. Already the players interest has been captured with this gripping opening and from here thing's just get better and better. He soon realises that he's not only been kidnapped, but kidnapped and left somewhere in the middle of the ocean on a ship. He soon meets up with eight other victims and together they discover the truth, they've been gathered together by a madman to play through a sick twisted human experiment called "The Nonary Game". At this point, even so early in the story i could tell this was something special, something we don't often see in gaming any more and it made me want to unravel this mystery.


Tuesday, 14 December 2010

Mario All-Stars Limited Edition Game Review



For anyone who grew up with Mario, the thought of him turning a quarter of a century old is daunting. Well, Mario has just hit the 25 year mark and Nintendo have decided to celebrate their flagship Mascot's birthday by rewarding fans with Mario All-Stars Limited Edition game package for the Nintendo Wii. It's a repackaging of an old Super Nintendo game with a few extra goodies, but is it worth your money ?.

If you ever owned the original Super Mario All-Stars then you will know exactly what to expect here. This is a collection of the four NES-based Mario games, from Super Mario Bros. 1 to 3, including the addition of "The Lost Levels" (originally in the Japanese version of Super Mario Bros 2). All of the games come in their SNES form with improved visuals and character designs. For any hardcore Mario fans out there this will sound like heaven, however causal fans might need a bit more to capture their interest.



Monday, 13 December 2010

Fluidity Game Review



Fluidity is one of the more unique and creative titles to hit WiiWare this year. You play as a body of water, however you don't control this protagonist directly, you help guide and move the water around some delightfully visually impressive worlds by rotating the environment. The game is not a new idea, i still remember playing hand held versions of this concept as a child, but it's refreshing, fun, and a great way to spend a few hours of your day.



Wednesday, 1 December 2010

Splatterhouse Game Review



The development of Splatterhouse was originally given to Mark of Kri developers Bottlerocket Entertainment back in 2007. Namco snatched the title away early last year and gave it to the team behind 2008's Afro Samurai game. After 4 long years we can finally play Splatterhouse, but was it worth the wait ?, no.

Splatterhouse starts off more or less the same as the classic 80's arcade hit original, protagonist Rick is lying in a pool of his own blood as Dr. West drags his girl friend Jen away. An ancient mask offers Rick a deal, put on the mask and destroy Dr. West and all his creations, if this is done Rick will save his girl friend Jen. From then on the game is pretty much a bad VHS horror movie gone wrong from the 80's.

Splatterhouse rolls around in Lovecraftian themes that feel pretty tired in 2010, but the games slightly goofy sensibility takes the edge off of this somewhat. The game does nothing new and feels standard at best. The game follows the basics for a traditional third-person action game, light and heavy attacks, upgrades and better combos, quicktime kill moves, and hordes of pawn-like enemies followed by one oversized tougher enemy. This is the standard layout for a game like this and Splatterhouse doesn't even attempt to add it's own unique feeling or twist on this traditional layout for a third-person action game.


Thursday, 25 November 2010

Disney Epic Mickey Game Review


Mickey Mouse was once an icon loved by all, he was in countless animated films and shorts, even some great video games. His fall from grace has seen his reputation slowly taken away from him, he is no longer the household name which captured the hearts of everyone back in his early days. Mickey is more of a corporate symbol these days, rather than an actual character. He is on merchandise all over the world but he has been in fewer films and he has had a notable absence from the video game industry for quite a while now. It's a shame to see a once beloved character reduced to this, however, Disney Epic Mickey may just be his ticket back to the top.

In developing Disney Epic Mickey, Warren Spector and his newly-formed Junction Point team sought out to recapture the magical feeling Mickey used to portray. The game manages to show one thing above all else, Mickey is just as capable, if not more, at supporting a Pixar-like adventure which not only amazes us with it's spectacle and design but tugs at our heart with it's strong character development and remarkable love for Disney lore. While there is allot holding this game back from being a truly great game, the passion the developers clearly had while making this game is enough to provide us with an utterly brilliant story and some delightful nostalgic moments worth our money.



Wednesday, 24 November 2010

Donkey Kong Country Returns Game Review



The reason that Nintendo are able to compete with their rivals (Sony, Microsoft) is the fantastic catalogue of games based off their many successful franchises. Donkey Kong is the latest character from our childhood to make a "HD return". Donkey Kong Country Returns is an almost perfect remake of one of Nintendo's classics and with nothing to complain about, other than the brutal difficulty, fans will be ecstatic with this latest choice from the Nintendo archives to receive a High Definition remake.

The developers seem to have approached this game with old-school values, mixed in with new-school techniques to appeal to modern fans. It is a game made with love, you can really see the passion the developers had for this franchise and the final product is phenomenal, it joins New Super Mario Bros and Kirby's Epic Yarn as a modern day 2D classic.



Sunday, 14 November 2010

Mario vs Donkey Kong: Mini-Land Mayhem



The Donkey Kong and Mario rivalry has been responsible for some of the most enjoyable hand-held puzzle games over the past few years, and Mario vs Donkey Kong: Mini-Land Mayhem is no exception. This fantastic little puzzle game for the Nintendo DS is fun, colourful, and fans of both franchises will be delighted with the final result.

The plot is very simple, Donkey Kong has made off with Mario's girlfriend (Pauline) again, and Mario will require the help of Mini-Mario toys to get her back. This is just a simple set-up for what is an awesome puzzle game. You won't care too much about a story when playing a puzzle game but it's nice that they have added something for fans.


Much like the plot, gameplay is extremely simple and straightforward, get the Mini-Mario's from point A to point B (B being the exit area). You never get to control the toys directly, you use you're stylus to set them in motion and provide a safe passage way through any obstacles in their way. If you have ever played the classic game "Lemmings" then this will feel reminiscent of that, just simplified. The game starts off fairly easy giving players only one job, place and replace the red girders we all know from the original Donkey Kong. With each new world, comes new tools for you to exploit, such as warp pipes, conveyor belts, and ladders. The trick here is to use what you have at you're disposal intelligently. You are only given a limited supply so you must choose the correct time to use one of you're valuable tools, otherwise you might find one of you're little Mario's in a pit of spikes.


Sunday, 7 November 2010

PokePark Wii: Pikachu's Adventure Game Review



The Pokemon franchise has seen huge amounts of success on hand-held systems in the past few years, but never really impressing on any main console. Though there are Pokemon games on the Wii, none are worth you're time or hard earned money. PokePark Wii is the latest instalment of the franchise to hit the Nintendo Wii and this time it might just be worth a look. This little RPG is heavy on mini-games and while it is directed at the younger audience, it can still provide a fun enjoyable experience for anyone.

You're magical adventure begins when the Legendary Mew seeks out Pikachu and his friends, Chikorita, Charmander, and Piplup to help save the PokePark from certain destruction. Former friends and rulers of the PokePark regions, Venusaur, Blaziken, and Empoleon have drifted apart and the lack of friendship has shattered the Sky Prism, scattering it's pieces all throughout the land. The Sky Prism is what keeps the Sky Pavilion (Magical fortress in the heavens, Mew's home) floating. If this was to fall it would crush all the Pokemon bellow, so this is a very serious issue in the world of Pokemon.



Tuesday, 2 November 2010

Dragon Ball Raging Blast 2 Game Review



I loved Dragon Ball Z/GT as a child and still do today, so when a new game is announced i am always extremely interested to find out if they have finally managed to give the fans what we have been waiting for. Namco Bandi have released a string of games dedicated to the franchise but none have ever felt like the perfect Dragon Ball game, i always come away expecting more and wondering why certain characters, story missions, or items have been left out. This year we have the second in the Raging Blast series, Dragon Ball Raging Blast 2, and sadly it is just another disappointment.

Dragon Ball Raging Blast 2 is fairly similar to most other fighting games with a few twists that fit in with the Dragon Ball universe. You manoeuvre some of you're favourite characters from the TV show and battle on huge environments pulling off signature moves from the series. Characters scream and groan when powering up creating the authentic Dragon Ball feel, sound, and look in each battle. The transformations make this feel like every battle has been just ripped out of the the Anime and it will please fans.


Monday, 18 October 2010

Kirby's Epic Yarn Game Review



Games back in the 80's and early 90's were all about 2D platforming, perfecting these types of games is what had everyone talking at the time. Games like Mario, Sonic, Earthworm Jim and much more contained us to our basement for hours every day. Then the 3D era of gaming came along and everyone's focus was shifted into a new direction. Lately we have seen a resurgence of what made us spend 90% of our childhood's in a basement, 2D platforming games.

2010 has already produced some spectacular 2D platforming games, some are new and fresh while others dive back into time and recapture the magic of past classic franchises. For me personally the three stand out games so far are Limbo, Super Meat Boy, and Sonic The Hedgehog 4: Episode 1. Sonic we all know and love and it's great to see him return to his former glory while Limbo and Meat Boy are new classics worthy of rivalling any of our old beloved franchises. Kirby is the latest to continue with this string of 2D platforming games and delivers yet another fantastic game.

Kirby's Epic Yarn is a unique platformer which enhances all that is great about 2D side scrollers and uses it to create one of the best games of the year. Epic Yarn is a game full of charm, Kirby is always cute and delightful to control but it's the design of the game which is so enchanting. Epic Yarn is a game which uses anything you would expect to find in an arts and crafts store to create one of the most unique environments ever seen in a side scroller. Yarn, string, and buttons are the items used to create the building blocks for this unique and wonderful world.



Saturday, 16 October 2010

Pro Evolution Soccer 2011 Game Review



Pro Evolution Soccer 2011 is Konami's latest venture into the Footballing world and with the slogan "Engineered for Freedom" what can we expect this year after the phenomenal success of Konami's rival EA Sports with their Football franchise, FIFA 11.

PES boasts loudly about freedom and that is definitely what it does this year. The passing system feels much more fluent and responsive this time around and when you get that right in a Football game, your job is nearly done. Passing the ball from player to player feels satisfying and more consistent than the previous game allowing for a richer and more realistic gaming experience. Players will also anticipate passes that go too far and make runs in attempt to help the player, always breaking into space to offer multiple options and creating a much more realistic football experience. When defending in the previous game, awkward ping pong possession would become irritating and frustrate the player in his attempts to regain the ball. This has been corrected and feels much more natural in PES 2011.


This is all due to the fact PES 2011 focuses more on the positioning and timing aspects of the gameplay and chances are if you get on the right side of the opposing player you will be able to defend the attack with much more ease. The game is more rewarding when it comes to simple mistakes, however if you give your opponent too much space and he knows what he is doing, then be prepared to be passed into submission. While the defenders are much improved you should still expect to see the same mistakes from the keepers, while less frequent than previously they are still there and happen often. Let's just hope you are playing with a Jabulani ball, then you have an excuse at least.

Friday, 15 October 2010

Dragon Ball: Origins 2 Game Review

I'm sure everyone will know about DragonBall Z but before DBZ came Dragon Ball, Dragon Ball: Origins 2 follows from it's predecessor taking on the next chapter in the story and for fans of the first game or Dragon Ball in general, this is a great thing.


Origins 2 picks up where the first game left off and continues through the next few sagas staying true to the TV show. Goku travels to the frozen north and fights the Red Ribbon Army before returning to meet up with Krillin, Yamcha, and Bulma. This game is created with the fans in mind and really if you have never watched the Dragon Ball series or read the Manga you might feel a bit lost, however this shouldn't put you off experiencing what is essentially a great and fun game.


Like i said before, this game is made with the fans in mind and keeps very true to the TV series basing each level loosely around an episode from the show, all the important plot elements are told through cut scenes. You play as Goku fighting through Humans, Animals, and even Dinosaurs before attempting a boss battle. The combat revolves mainly around Goku using either his fists or Power Pole, it is fluent and fast passed rewarding players who complete stages within certain time limits.

Kane & Lynch 2: Dog Days Game Review



Kane & Lynch 2 is the sequel to the highly controversial game, Kane & Lynch: Dead Men. Dead Men was riddled with problems, awkward and frustrating controls, lack of any online co-op features, and a story which fell apart are just a few of the issues which plagued the first game. Dog Days follows on with the story in a violent and mature fashion continuing the brutal unforgiving theme of the first game, this time using handheld video camera style graphics which make the game stand out from any other on the market today.

Unlike the first game Dog Days is a rather streamline experience, you spend most of your time shooting and moving on to the next area of action. This is not a bad thing as the other parts to the original game such as heists, or stealth missions were really not too impressive anyway. This is quite refreshing and makes the game feel allot more like what you would expect from a story about two desperate criminals on the run.


The only downside is the game can feel slightly repetitive at times now that you seem to be doing more or less the same thing most of the time, but to be honest when the thing you are doing constantly throughout the game is being chased by cops down the streets of Shanghai fighting for your life, who can complain.

The shooting mechanics and cover system in Dead Men were frustratingly poor and were responsible for most of the criticism for the first game, thankfully in Dog Days improvements have been made. Although the game still feels slightly behind the times compared to other third person shooting games like Gears of War 2 and Mass Effect 2, it still manages to feel very responsive and reliable for the most part. Weapons have a much lower accuracy and at times they can make what should be a simple kill a tougher test than needed. This is meant to make the weapons feel more realistic and personally i think it is something that should be welcomed as it creates a much more challenging and realistic experience and adds to the tension and frantic pace of the action when you are on the run.

Wednesday, 13 October 2010

Super Scribblenauts Game Review



Scribblenauts amazed the gaming world with it's creative charm and imaginative world when it was released late 2009. Now we are introduced to Super Scribblenauts, This sequel fixes all the problems with the previous title such as the awkward controls for our hero, Maxwell , and even manages to expand the Scribblenauts universe. The sequel is even more fun and creative than the first game, retaining all of it's charm and providing a delightful puzzle platforming experience for any Nintendo DS owner.

Scribblenauts is a game which can create any non-trademarked item and then that item will act as it would in reality. For example, you can create God, yes GOD! and even give him an AK-47 if you wish to. Next you could create the Devil and hand him a Lazer Gun. Now as you know God and the Devil are not best of friends and when equipped with a weapon they will fight to the death. This provides almost no limits of imaginative and creative way's to entertain your mind.

The major new addition to Super Scribblenaughts is the ability to add adjectives to anything you summon. So for example, if you summon a cute little Dolphin then feed him an exploding fish, the Dolphin be blown to pieces leaving you either sad, or extremely delighted and thrilled with your sadistic creativity. I have spent countless hours just messing around on the main menu which allows you to play the game without any missions, sort of like a practise mode to help you learn by yourself. Lately i have had a Seal killing fetish for some strange reason.

Friday, 8 October 2010

Enslaved (Odyssey to the West) Game Review









Enslaved places you in a postapocalyptic world after the war when nothing but the decrepit ruins of what once was is all that remains. Buildings left in ruin with nature climbing all over them, lakes and pools of chemicals creating a beautiful but deadly world controlled by the mechs that walk through it attacking anything in sight. You will play as 1 of 2 escaped slaves named Monkey in search of a village which holds the only remaining hope for humanity.


You control the Character Monkey but this is by no means a solo campaign, although there is no co-op you will feel as if you are always accompanied by a close friend in Trip. Trip finds herself on a ship with strict rules and no real future ahead of her. She implements an escape plan however she finds herself escaping with more than just herself.

After Trip escapes from the ship she finds a fellow captive who has escaped along side her, he is big, strong, and his name is Monkey. The difference in the two characters helps create the initial feelings of dislike towards one another and make it more believable. This also shows the difference in each characters ability's, while Trip is small and thin she is very intelligent and can help with any puzzle elements. Monkey is powerful yet agile and can be used for any platforming.

Trip finds Monkey unconscious and attaches a headband to him allowing her to control him, she informs him of this when he awakes. If Monkey strays to far from his capture or her heart stops he will feel unthinkable pain.

The relationship between Monkey and Trip is the reason to spend your hard eard money on this great adventure.

The designers of this game put allot of work into creating two believable characters with real emotions, the way that Monkey and Trip communicate during cut scenes is played out perfectly and the subtle face movements help create each characters own personality. When playing through the game i experienced lot's of these great moments however one stood out to me, there is a point when Monkey is still unsure how Trip feels about him, she climbs on the back of his motorbike and rests her head on his back and although Monkey just think's it's for safety we see her close her eyes and begin to smile. This let's us know she feels something for Monkey and their relationship grows even stronger as you continue with this grand adventure.

The game uses the emotional connection you feel for each character and places Trip in situations of grave danger making the action sequences not only frantic and exhilarating, but also adds an emotional sense of worry and concern rarely felt in a video game.

The main thing is they both need each other, Trip needs Monkey to take down the mechs and other enemy's with his staff and fighting capability's. He can also scale just about any wall and leap from pole to pole, where as Monkey requires Trip for her intelligence and ability to lure enemy's away from Monkey while he is scaling a wall or ledge.

You take on the role of Trip's protector which is quite interesting considering you are her slave at the end of the day. But knowing that her life will keep you alive is all you need to justify protection the one who has enslaved you. This helps keep the two close together when normally they would be parted, helping create a believable relationship which otherwise would not exist.
You begin the game with a rather standard arsenal of attacks, only two attacks and a block and dodge movement are all you get. Although the button mashing combos are repetitive at times, the hard action and timing on screen can make you feel like you are doing allot more than re-tapping the same buttons.

The camera is the biggest drawback of the game creating more trouble than the enemy's you face at times. The camera is zoomed in very close to Monkey when you control him to give the feeling of extra impact when you attack enemy's with his brutal staff and the reverberations can be seen and felt on their body's, this works well but on the downside makes it impossible to notice approaching enemy's from behind. When scaling walls and other platforming areas throughout the beautifully designed world you feel a sense of claustrophobia at times when you can't rotate your camera to take in the sights and detail the game manages to produces so well which is such a shame.

The enemy's at first can seem repetitive and easily defeated however when you progress through the game you will begin to face tougher opponents which will test your timing more than anything. Timing is really all their is to the combat system, dodging from opponents and timing the correct blow can be fun on the tougher enemy's but not so much at the beginning of the game.

The platforming side of the game is a great way of breaking up the brutal and frantic action. It can feel liberating at time when you effortlessly scale the environment with ease, each platforming section will be a puzzle and you will have to work out how to make it from point A to point B. The disappointing aspect is you can only jump when the game let's you removing any of the mystery and puzzle solving leaving you frustrated at times. The platforming is still great fun don't get me wrong, it just feels like they have restricted the player more than need be at times.

The pacing of the action is what helps you forget about the issues with platforming or fighting because you never know what to expect and that sense of unknown is what excites you and makes you want to continue on with your adventure.

There is also thrilling chase scenes, vehicle to ride on such as a hover board and cinematic boss battles. The boss fights don't go into to much depth when it comes to the combat system and really aren't too difficult, they are more about creating that cinematic look and feeling father than testing the players skill which is great but at the same time might leave you feeling a like the fight was incomplete.

My personal favourite aspect of Enslaved and the main reason i gave the game a shot is it's graphics and art design, the world is so beautiful to look at and shows creativity and imagination in the minds of the game designers. You will begin your adventure amongst the ruins of a city overgrown with plant life venturing on into such places as underground cavers offering a new colour pallet which always keeps the pleasing visuals new and fresh on the eye. Underwater world, scrap piles, heavily guarded villages all help create a unique postapocalyptic world never before seen in such a way.
The visuals are phenomenal at times and enhanced even more with the beautiful ambient backdrop music which can also change to a punishing and frantic sound when in battle helping create a sense of fear and panic in battles that would otherwise be nothing more than an ordinary boss fight.

Enslaved is a game that offers a great story with stunning visuals in a creative and imaginative world. There are some problems with gameplay and combat but the two main characters provide a great emotional journey worth playing through.

Enslaved is a great game and shows so much potential only falling short on some minor occasions which are not big enough to make you miss out on this experience. 8.5/10