Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Tuesday, 9 November 2010

Call of Duty: Black Ops Game Review



The Call of Duty franchise has grown ridiculously fast over the past few years into the Hollywood blockbuster game we know and love. The game which truly addicted fans to the series was Call of Duty: Modern Warfare. It took the series from a World War II setting into the modern battlefields we see on the news every day. Treyarch's latest instalment to the franchise, Call of Duty: Black Ops, has had fans anticipating something big and although it doesn't do anything really new or unique, it provides fans with yet another COD experience.

You begin the campaign as Alex Manson, a soldier who is being interrogated for information he can't remember. You play through Manson's memories in search of the information. The story has some twists which will catch you off guard, the middle does seem to loose track but unlike Modern Warfare 2, Black Ops gives you the big finale you would expect. The story is definitely the strong point this time around which is quite a welcomed surprise.



Tuesday, 2 November 2010

Dragon Ball Raging Blast 2 Game Review



I loved Dragon Ball Z/GT as a child and still do today, so when a new game is announced i am always extremely interested to find out if they have finally managed to give the fans what we have been waiting for. Namco Bandi have released a string of games dedicated to the franchise but none have ever felt like the perfect Dragon Ball game, i always come away expecting more and wondering why certain characters, story missions, or items have been left out. This year we have the second in the Raging Blast series, Dragon Ball Raging Blast 2, and sadly it is just another disappointment.

Dragon Ball Raging Blast 2 is fairly similar to most other fighting games with a few twists that fit in with the Dragon Ball universe. You manoeuvre some of you're favourite characters from the TV show and battle on huge environments pulling off signature moves from the series. Characters scream and groan when powering up creating the authentic Dragon Ball feel, sound, and look in each battle. The transformations make this feel like every battle has been just ripped out of the the Anime and it will please fans.


Friday, 29 October 2010

Super Mario Galaxy 2 Game Review



Super Mario Galaxy 2 is the sequel to one of the best games you will ever play, this means it has a lot to live up to and i am pleased to tell you it matches the brilliance of the first game, even exceeding it in certain areas. Some of the most creative and Imaginative level designs you will ever see in a video game are beautifully brought to life with the vibrant bold colours. The immense variety of enemies, power-ups, and worlds make this a truly unique expirience and sets this game apart from any other 3D platformer on the Wii, maybe even the world.

Super Mario Galaxy 2 uses the same game engine, same controls, and same basic concept which made the first game such a hit with fans around the world. The developers found out what did and did not work with the first game and they have managed to use this to create another masterful game which offers one of the most fun and fulfilling experiences of our generation.


The original Super Mario Galaxy was a game built on creativity, everything felt unique and looked marvellous. They took the traditional 3D platformer and turned it into a perfect example of what games should be about. Players had the ability to roam standard Mario-style levels to miniature planetoids with their own orbital gravity, while still utilizing the same familiar gameplay mechanics.


Wednesday, 20 October 2010

EA Sports MMA Game Review



When it comes to Mixed Martial Arts THQ's UFC series is leading the way, but with EA Sports deciding to dive into the octagon what can we expect for their first attempt with EA Sports MMA. While EA lack the big-name license, they still manage to provide a great roster of fighters along side solid gameplay and most importantly a game which feels as brutal as the sport itself.

For anyone who is unfamiliar with MMA (Mixed Martial Arts) it's a sport which pits two men against each other much like Boxing, the difference is due to the lack of rules the fight is more of a no-holds-barred affair. Each fighter is placed inside an octagon, or Boxing ring with a pair of gloves (smaller than traditional Boxing gloves) and the action begins. Unlike Boxing the action can take place on the ground as well as the standing game, this allows for different forms of fighting to compete with each other. You will use traditional Boxing techniques alongside Muay Thai, Greco-Roman Wrestling, Judo, Sambo, Brazilian Jiu-Jitsu, Karate and much more to defeat your opponent. The sport is immensely varied and allows players to be whatever type of fighter they want to be. This also helps create very interesting matches between two opposing styles.

(EA Sports MMA Middleweights)


Friday, 15 October 2010

Kane & Lynch 2: Dog Days Game Review



Kane & Lynch 2 is the sequel to the highly controversial game, Kane & Lynch: Dead Men. Dead Men was riddled with problems, awkward and frustrating controls, lack of any online co-op features, and a story which fell apart are just a few of the issues which plagued the first game. Dog Days follows on with the story in a violent and mature fashion continuing the brutal unforgiving theme of the first game, this time using handheld video camera style graphics which make the game stand out from any other on the market today.

Unlike the first game Dog Days is a rather streamline experience, you spend most of your time shooting and moving on to the next area of action. This is not a bad thing as the other parts to the original game such as heists, or stealth missions were really not too impressive anyway. This is quite refreshing and makes the game feel allot more like what you would expect from a story about two desperate criminals on the run.


The only downside is the game can feel slightly repetitive at times now that you seem to be doing more or less the same thing most of the time, but to be honest when the thing you are doing constantly throughout the game is being chased by cops down the streets of Shanghai fighting for your life, who can complain.

The shooting mechanics and cover system in Dead Men were frustratingly poor and were responsible for most of the criticism for the first game, thankfully in Dog Days improvements have been made. Although the game still feels slightly behind the times compared to other third person shooting games like Gears of War 2 and Mass Effect 2, it still manages to feel very responsive and reliable for the most part. Weapons have a much lower accuracy and at times they can make what should be a simple kill a tougher test than needed. This is meant to make the weapons feel more realistic and personally i think it is something that should be welcomed as it creates a much more challenging and realistic experience and adds to the tension and frantic pace of the action when you are on the run.

Wednesday, 13 October 2010

Super Scribblenauts Game Review



Scribblenauts amazed the gaming world with it's creative charm and imaginative world when it was released late 2009. Now we are introduced to Super Scribblenauts, This sequel fixes all the problems with the previous title such as the awkward controls for our hero, Maxwell , and even manages to expand the Scribblenauts universe. The sequel is even more fun and creative than the first game, retaining all of it's charm and providing a delightful puzzle platforming experience for any Nintendo DS owner.

Scribblenauts is a game which can create any non-trademarked item and then that item will act as it would in reality. For example, you can create God, yes GOD! and even give him an AK-47 if you wish to. Next you could create the Devil and hand him a Lazer Gun. Now as you know God and the Devil are not best of friends and when equipped with a weapon they will fight to the death. This provides almost no limits of imaginative and creative way's to entertain your mind.

The major new addition to Super Scribblenaughts is the ability to add adjectives to anything you summon. So for example, if you summon a cute little Dolphin then feed him an exploding fish, the Dolphin be blown to pieces leaving you either sad, or extremely delighted and thrilled with your sadistic creativity. I have spent countless hours just messing around on the main menu which allows you to play the game without any missions, sort of like a practise mode to help you learn by yourself. Lately i have had a Seal killing fetish for some strange reason.

Dead Rising 2 Game Review

First of all if you were not a fan of the first game then Dead Rising 2 won't be for you. The sequel is essentially the first game improved in every way. Everything that worked so well in the first game has been multiplied insanely to give fans of the first game an even better experience this time around. Capcom have also managed to fix the pre-release issues allot of critics were complaining about such as, the frame rate, and extremely long loading times.

In Dead Rising 2 you will play as Chuck Greene. Chuck's wife was gobbled up by Zombies years ago and his daughter infected by the same incident however with a daily dose of Zomberx he is able to save her from turning into the walking undead. As a contestant on "Terror is Reality" Chuck must mutilate the undead for money, however after the show there is a mini Zombie uprising which Chuck is framed for. The remaining survivors hold out in the Fortune City safe house to await rescue in 3 day's leaving Chuck with no option but to fight the undead, find his daughters meds, and clear his name.


Dead Rising 1 was basically complete a mission in the various locations casino/hotel/mall before the time runs out, gain experience points, use the experience gained to level up more health, more moves, and more inventory spots. Then repeat the process. So if you were not a fan of this then you won't like Capcom's latest version which is really just the same thing but with enough new features to make the game feel fresh enough to spend your money on.

Friday, 8 October 2010

Enslaved (Odyssey to the West) Game Review









Enslaved places you in a postapocalyptic world after the war when nothing but the decrepit ruins of what once was is all that remains. Buildings left in ruin with nature climbing all over them, lakes and pools of chemicals creating a beautiful but deadly world controlled by the mechs that walk through it attacking anything in sight. You will play as 1 of 2 escaped slaves named Monkey in search of a village which holds the only remaining hope for humanity.


You control the Character Monkey but this is by no means a solo campaign, although there is no co-op you will feel as if you are always accompanied by a close friend in Trip. Trip finds herself on a ship with strict rules and no real future ahead of her. She implements an escape plan however she finds herself escaping with more than just herself.

After Trip escapes from the ship she finds a fellow captive who has escaped along side her, he is big, strong, and his name is Monkey. The difference in the two characters helps create the initial feelings of dislike towards one another and make it more believable. This also shows the difference in each characters ability's, while Trip is small and thin she is very intelligent and can help with any puzzle elements. Monkey is powerful yet agile and can be used for any platforming.

Trip finds Monkey unconscious and attaches a headband to him allowing her to control him, she informs him of this when he awakes. If Monkey strays to far from his capture or her heart stops he will feel unthinkable pain.

The relationship between Monkey and Trip is the reason to spend your hard eard money on this great adventure.

The designers of this game put allot of work into creating two believable characters with real emotions, the way that Monkey and Trip communicate during cut scenes is played out perfectly and the subtle face movements help create each characters own personality. When playing through the game i experienced lot's of these great moments however one stood out to me, there is a point when Monkey is still unsure how Trip feels about him, she climbs on the back of his motorbike and rests her head on his back and although Monkey just think's it's for safety we see her close her eyes and begin to smile. This let's us know she feels something for Monkey and their relationship grows even stronger as you continue with this grand adventure.

The game uses the emotional connection you feel for each character and places Trip in situations of grave danger making the action sequences not only frantic and exhilarating, but also adds an emotional sense of worry and concern rarely felt in a video game.

The main thing is they both need each other, Trip needs Monkey to take down the mechs and other enemy's with his staff and fighting capability's. He can also scale just about any wall and leap from pole to pole, where as Monkey requires Trip for her intelligence and ability to lure enemy's away from Monkey while he is scaling a wall or ledge.

You take on the role of Trip's protector which is quite interesting considering you are her slave at the end of the day. But knowing that her life will keep you alive is all you need to justify protection the one who has enslaved you. This helps keep the two close together when normally they would be parted, helping create a believable relationship which otherwise would not exist.
You begin the game with a rather standard arsenal of attacks, only two attacks and a block and dodge movement are all you get. Although the button mashing combos are repetitive at times, the hard action and timing on screen can make you feel like you are doing allot more than re-tapping the same buttons.

The camera is the biggest drawback of the game creating more trouble than the enemy's you face at times. The camera is zoomed in very close to Monkey when you control him to give the feeling of extra impact when you attack enemy's with his brutal staff and the reverberations can be seen and felt on their body's, this works well but on the downside makes it impossible to notice approaching enemy's from behind. When scaling walls and other platforming areas throughout the beautifully designed world you feel a sense of claustrophobia at times when you can't rotate your camera to take in the sights and detail the game manages to produces so well which is such a shame.

The enemy's at first can seem repetitive and easily defeated however when you progress through the game you will begin to face tougher opponents which will test your timing more than anything. Timing is really all their is to the combat system, dodging from opponents and timing the correct blow can be fun on the tougher enemy's but not so much at the beginning of the game.

The platforming side of the game is a great way of breaking up the brutal and frantic action. It can feel liberating at time when you effortlessly scale the environment with ease, each platforming section will be a puzzle and you will have to work out how to make it from point A to point B. The disappointing aspect is you can only jump when the game let's you removing any of the mystery and puzzle solving leaving you frustrated at times. The platforming is still great fun don't get me wrong, it just feels like they have restricted the player more than need be at times.

The pacing of the action is what helps you forget about the issues with platforming or fighting because you never know what to expect and that sense of unknown is what excites you and makes you want to continue on with your adventure.

There is also thrilling chase scenes, vehicle to ride on such as a hover board and cinematic boss battles. The boss fights don't go into to much depth when it comes to the combat system and really aren't too difficult, they are more about creating that cinematic look and feeling father than testing the players skill which is great but at the same time might leave you feeling a like the fight was incomplete.

My personal favourite aspect of Enslaved and the main reason i gave the game a shot is it's graphics and art design, the world is so beautiful to look at and shows creativity and imagination in the minds of the game designers. You will begin your adventure amongst the ruins of a city overgrown with plant life venturing on into such places as underground cavers offering a new colour pallet which always keeps the pleasing visuals new and fresh on the eye. Underwater world, scrap piles, heavily guarded villages all help create a unique postapocalyptic world never before seen in such a way.
The visuals are phenomenal at times and enhanced even more with the beautiful ambient backdrop music which can also change to a punishing and frantic sound when in battle helping create a sense of fear and panic in battles that would otherwise be nothing more than an ordinary boss fight.

Enslaved is a game that offers a great story with stunning visuals in a creative and imaginative world. There are some problems with gameplay and combat but the two main characters provide a great emotional journey worth playing through.

Enslaved is a great game and shows so much potential only falling short on some minor occasions which are not big enough to make you miss out on this experience. 8.5/10















Tuesday, 5 October 2010

FIFA 11 Game Review


Game Information

  • Developer (EA Sports)
  • Publisher (EA Sports)
  • Genre (Sports)
  • Console (Xbox 360, PS2, PS3, PC, Nintendo Wii, DS)
When it comes to Football games there is only 2 options, EA Sport's FIFA franchise or Konami's PES. The two rival company's have been battling for top spot on the league table for many years now and with FIFA's success in 2010 what can we expect from their latest release, FIFA 11.

There is no doubt about it, FIFA 11 is the best Football game to date. The game takes everything we loved about it's predisecore and scraps any of the problems such as inconsistent refereeing, Disgraceful Goalkeeping and much more.

As with any Sports related game the Story always seems to be the least important of the three sections in this review, However with FIFA 11 there has been allot of work put into creating a Career mode worth playing through without any simulations. FIFA 11's Career mode replaces the Manager Mode used in FIFA 10, It allows you to play first as a Player, Then Player Manager, and finally as a Manager. The re-introduction of the Transfer system is welcomed back and improved greatly with the ability to plan ahead with a new calender system introduced to help select what or who you will need in the future. The game now implements a two-stage negotiation process meaning once a bid is accepted you will then have to negotiate with the player offering them wages and perks to join the club. Rather than the previous version where you offered a price and wage in one motion, This means you can have an offer accepted by a club and then rejected by a player.One of my personal favourite new features to FIFA 11 is the introduction of an unlimited simulation process meaning you can simulate as far into a season as you like without having to simulate each individual match which is a long and frustrating process.

The biggest difference from 10 and 11 is the introduction of playable Goalkeepers, quite fitting that we are finally given 11 vs 11 with FIFA 11. Yes, you can now play as a Goal keeper and No it's not exiting in career mode, only online with friends. If you play as a Goalkeeper in career mode expect to stand alone waiting for those 1 or 2 chances during a 90 minute match when you will have the opportunity to dive left or right. However online it's a different story, when surrounded by team mates being controlled as friends and interacting vocally over the headset it can be quite a thrilling experience.The only major change in gameplay other than controlling Goalkeepers is the new Passing System called Passing Personality+. No longer will you have those games that remind you of Ping Pong with the mindlessly constant tap of the A or X button. This new passing system means different players pass in different way's, Some can't pass the same distance or with the same power as other players. Of course the superstars can still provide excellent passes and deliver perfect crossed balls, it's most noticed when you attempt a pass or cross with a lesser known player and expect a Cristiano Ronaldo delivered ball and you end up having to chase your ball longer than you expected. This new passing system changes the gameplay and helps to stop allot of the problems when playing online against other users who like to pass in a pattern. Of course the 360 direction for players is back and works just as well as in FIFA 10. The Goalkeeping has been improved greatly and although there are still some problems and awkward goals it has been reduced dramatically from FIFA 10.

The main problem i had with the Graphics in FIFA 10 was when i played on a HD TV in 1080p colours such as Light Blue, Lime Green, or Yellow would appear almost white because of the lighting and poor colours. Thankfully i can tell you this problem has been fixed and now we can look at Manchester City, Lazio, or Argentina and be blown away by the bold vibrant and beautiful colours this game offers. Player models have also been improved dramatically for the superstars who now have their own unique expressions and emotions.


FIFA 11 is the best Football game ever created some might say, and it is hard to argue that point. The only problem i have when buying a new FIFA game is the feeling that all i am buying is This seasons strips and an up to date team list. This year it feels like you are getting a new experience like with FIFA 10 and it's worth the money.
FIFA 11 is a great Football game but without improving too much on FIFA 10 i give this 8/10