Showing posts with label Call Of Duty. Show all posts
Showing posts with label Call Of Duty. Show all posts

Wednesday, 5 January 2011

LittleBigPlanet 2 Game Review



Little Big Planet 2 has had allot of Playstation 3 fans on the edge of their seat in anticipation ever since it was announced, it should come as no surprise that this game is an almost perfect masterpiece in modern gaming. The platforming has been greatly improved (although it was already brilliant), the community tools are much smarter, the levels feel even more clever and unique, and all the new additions make this an early candidate for 2011's game of the year awards.

Little Big Planet 2 contains 30 fun filled levels that tell the story of Negativitron, a horrible beast which has invaded Craftworld and is gobbling up all the cities on the planet. Just as you did in the first game, you play as Sackboy and you've got to travel to various spots on the globe and run, jump, shoot, grab, or fly your way to saving the day. The storyline is not exactly the games strongest point, although it definitely doesn't try to be. This game is all about cuteness and fun, both of which you will find plenty of on your adventure.



Monday, 15 November 2010

The Undergarden: Xbox Live Arcade Game Review



There is no doubting the fact that The Undergarden is an adorably beautiful game, it is cute, brightly coloured, and really satisfying to view. When you read the description of this game and realise it's all based around underwater gardening, you might make the mistake of brushing this game aside. This is a game made with the intention to please and relax whoever is playing. It's not hardcore, you can't kill people with a mini RC car or stab someone in the back, but you can appreciate the beauty this game has and find enjoyment in many other way's.

The Undergarden is unlike most games we see today, it focuses on creating rather than destroying. You play as some sort of underwater Monkey fairy with one goal, create a beautiful underwater garden of plant life. You navigate through dark caverns, brightening them up with the glow of you're vibrant plants. You can never die or fail in this game, however if you get stuck at any of the obstacles along the way, you can re=load you're last checkpoint.


Sunday, 7 November 2010

Kinect Adventures Game Review



Kinect Adventures places you in the boots of a typical adventurer, with a variety of games and challenges to complete and explore. Players will use Microsoft's Kinect motion sensing technology to compete in these beautiful and colourful events which are fun for the first few hours, then thing's start to feel repetitive. There is allot here for players to enjoy but this mainly feels like a small package of games showing off Kinect's potential.

Kinect Adventures is a bunch of mini games packed into one family friendly package, it comes with the Kinect device itself and provides a taste of what you can expect in the future from Microsoft which is great. You play as a fun-loving adventurer who travels the world in search of new challenges. This all sounds promising, but once you realise the "adventurer" of Kinect Adventures is actually just a man repeating the same 5 mini games over and over, you begin to feel less adventurous. If you're looking for a full game experience then look somewhere else, as previously mentioned this is nothing more than a few mini games showing Kinect's potential, the charm will wear off fast.



Saturday, 6 November 2010

Kinect Joy Ride Game Review



Joy Ride was originally going to be a free download for everyone on Xbox Live but Microsoft decided to make it one of their main launch titles for the highly anticipated "Kinect", which uses motion sensor technology. I'm sure everyone has pretended to drive some sort of imaginary vehicle with their arms at some point in their life, i personally used to do this at McDonald's drive through with friends, but the point is Joy Ride finally makes this a reality.

Joy Ride drops players into the world of casual arcade racing powered by Microsoft's motion sensing system, Kinect. The game is full of vibrant beautiful colours and lots of challenges, providing a very fulfilling package for anyone who chooses to give it a test drive. The game is designed to feel approachable for anyone, it feels like it has something to keep everyone happy but the only problem is the controls, Kinect just seems to ruin what would otherwise be a fantastic Xbox Live Arcade title.



Tuesday, 2 November 2010

Dragon Ball Raging Blast 2 Game Review



I loved Dragon Ball Z/GT as a child and still do today, so when a new game is announced i am always extremely interested to find out if they have finally managed to give the fans what we have been waiting for. Namco Bandi have released a string of games dedicated to the franchise but none have ever felt like the perfect Dragon Ball game, i always come away expecting more and wondering why certain characters, story missions, or items have been left out. This year we have the second in the Raging Blast series, Dragon Ball Raging Blast 2, and sadly it is just another disappointment.

Dragon Ball Raging Blast 2 is fairly similar to most other fighting games with a few twists that fit in with the Dragon Ball universe. You manoeuvre some of you're favourite characters from the TV show and battle on huge environments pulling off signature moves from the series. Characters scream and groan when powering up creating the authentic Dragon Ball feel, sound, and look in each battle. The transformations make this feel like every battle has been just ripped out of the the Anime and it will please fans.


Sunday, 31 October 2010

Demon's Souls Game Review



Demon's Souls is one of the Playstation 3's biggest exclusive titles so naturally there has been allot of interest in this game. The game is an RPG modelled on western style fantasy and the main thing you will realise as soon as you start playing this game is that Demon's Souls is a punishing and brutal game when it comes to difficulty, much like the games from my childhood which did not hold your hand, allow you to save, and when you died you lost everything.

The main thing you would have heard about Demon's Souls if you have been doing any research on it, is that it's extremely difficult, how difficult you ask ?, you can't even begin to understand until you play it for yourself. One of the most challenging thing's about the game is that you can't pause, ever. This no-nonsense approach is exactly what games used to be like, just get straight into the action and survive, it's absolutely fantastic to see this type of game in the modern era because we have not had anything like this since the day's of the NES. You have the option to map weapons and items to you're D-Pad and i suggest you use this while you have the chance, you don't want to be in a battle with one or two of the many devastatingly brutal one-hit-kill enemies without being fully prepared. But just be warned, even when you are fully prepared the chances are you will still die.


Thursday, 28 October 2010

Star Wars: The Force Unleashed 2 Game Review



Star Wars: The Force Unleashed 2 will impress on first glance with it's fluid character animations and beautiful graphics, topped off with fabulous backdrops that help bring the Star Wars universe to life. This however is sadly as good as it gets, a short campaign with an average storyline fail to capture the imagination of what a Star Wars story should be, as well as a lack of depth and re-play value make this a game really just for the fans.

The Force Unleashed 2 is the same as it's predecessor for the most part, it's the Force like you've never seen it before. The result is extreme supercharged versions of what we are used to seeing in the films. The experience goes from a typical hack 'n slash to a Force-embued beat 'em up where you can create some of the most devastating and destructive action sequences in a video game. Through your playthrough you will take on many situations that seem Force-exaggerated, move vast objects with the power of the Force, as well as dismembering whoever is in your path. Dismemberment is one of the welcomed new touches that makes the game feel and look much more like a game from the Star Wars universe, it is also sickly satisfying and fans of the movies will be very pleased with this new addition.


Tuesday, 26 October 2010

Fable III Game Review



When Fable II hit stores fans were left slightly disappointed, expecting more. Fable III is everything Fable II should have been, It takes everything it's predecessor did so well and improves on it to create one of the best RPG's of the year so far. Fable III is much more streamline, accessible, and most importantly enjoyable than it's predecessor. The game is much more than just a refined version of the second game in the series, it's innovative and provides some emotional moments that will have players glued to their television sets for hours.

A half-century has past since the events of Fable II and Albion is now faced with the Industrial Age, with it comes oppression, depression, despair, and hunger. Children work in factory's while beggars line the smog-filled streets. The throne of Albion now belongs to the son of Fable II's hero, squeezing the life out of his citizens and leaving the world with a feeling of hopelessness, Albion is in need of a new hero. Your duty, as the brother or sister of the king, is to gather the masses and build an army large enough to take the kingdom from this ruthless tyrant, restoring hope to the people of Albion.



Tuesday, 19 October 2010

Fallout: New Vegas Game Review



Two years after the phenomenal success Bethesda had with Fallout 3, we are blessed with the latest juggernaut of the franchise, Fallout New Vegas. Obsidian didn't feel the need to make any major changes to the successful formula and at times New Vegas can feel like a huge expansion to it's predecessor. This is certainly not a bad thing though considering Fallout 3 was one of the greatest open world RPG's we have seen in modern gaming.

The Fallout franchise takes places after a war which leaves the U.S desecrated, Humanity emerges from the tragedy just as selfish and power-hungry as before. Unlike most other areas in the U.S, Vegas managed to survive the bombardment of nuclear warheads fairly untouched. In the aftermath a group of people formed, touting the values of the old government system and called themselves The New California Republic, or NCR.

Vegas has a different look and feel to the rest of the post-apocalyptic wasteland. While other areas feel lifeless and dead, Vegas is thriving thank's to the Hoover Damn which provides the citizens of New Vegas with clean water and power, something most other areas lack.


Vanquish Game Review



Vanquish is the latest third-person shooter to hit the market from the creator of Resident Evil, Shinji Mikami. This alone is enough to capture the interest of the gaming world. Vanquish is a Sci-Fi third-person shooter which provides eye catching cinematic moments along side gameplay which feels as great as the game looks.

Vanquish, the fourth attempt from Platinum Games, takes place on a orbital space station called Providence. The station has been overtaken by a Russian extremist group known as The Order Of The Russian Star. The extremists take control of the station which is energised by microwave energy and use it to attack San Francisco. After the attack San Francisco is devastated leaving the United States with no option but to send a full fleet in order to prevent the next attack on New York. The military are not alone in their fight against the extremists, joining them is DARPA researcher Sam Gideon who comes equipped with the ARS battle suit. The military are under the impression Sam is joining them in order to gather intel on the suit's performance in the field however this is just a front for Sam's secret mission. His goal is to locate and rescue the captive professor candidate who created the energy system powering the station and suit. This may sound very traditional for anyone familiar with the Sci-Fi genre of games or movies and it is, the games weakest point is definitely it's mediocre story but with fantastic action sequences and cinematic thrilling moments the game does enough to let you forget about this issue.


Friday, 15 October 2010

Kane & Lynch 2: Dog Days Game Review



Kane & Lynch 2 is the sequel to the highly controversial game, Kane & Lynch: Dead Men. Dead Men was riddled with problems, awkward and frustrating controls, lack of any online co-op features, and a story which fell apart are just a few of the issues which plagued the first game. Dog Days follows on with the story in a violent and mature fashion continuing the brutal unforgiving theme of the first game, this time using handheld video camera style graphics which make the game stand out from any other on the market today.

Unlike the first game Dog Days is a rather streamline experience, you spend most of your time shooting and moving on to the next area of action. This is not a bad thing as the other parts to the original game such as heists, or stealth missions were really not too impressive anyway. This is quite refreshing and makes the game feel allot more like what you would expect from a story about two desperate criminals on the run.


The only downside is the game can feel slightly repetitive at times now that you seem to be doing more or less the same thing most of the time, but to be honest when the thing you are doing constantly throughout the game is being chased by cops down the streets of Shanghai fighting for your life, who can complain.

The shooting mechanics and cover system in Dead Men were frustratingly poor and were responsible for most of the criticism for the first game, thankfully in Dog Days improvements have been made. Although the game still feels slightly behind the times compared to other third person shooting games like Gears of War 2 and Mass Effect 2, it still manages to feel very responsive and reliable for the most part. Weapons have a much lower accuracy and at times they can make what should be a simple kill a tougher test than needed. This is meant to make the weapons feel more realistic and personally i think it is something that should be welcomed as it creates a much more challenging and realistic experience and adds to the tension and frantic pace of the action when you are on the run.

Wednesday, 13 October 2010

Super Scribblenauts Game Review



Scribblenauts amazed the gaming world with it's creative charm and imaginative world when it was released late 2009. Now we are introduced to Super Scribblenauts, This sequel fixes all the problems with the previous title such as the awkward controls for our hero, Maxwell , and even manages to expand the Scribblenauts universe. The sequel is even more fun and creative than the first game, retaining all of it's charm and providing a delightful puzzle platforming experience for any Nintendo DS owner.

Scribblenauts is a game which can create any non-trademarked item and then that item will act as it would in reality. For example, you can create God, yes GOD! and even give him an AK-47 if you wish to. Next you could create the Devil and hand him a Lazer Gun. Now as you know God and the Devil are not best of friends and when equipped with a weapon they will fight to the death. This provides almost no limits of imaginative and creative way's to entertain your mind.

The major new addition to Super Scribblenaughts is the ability to add adjectives to anything you summon. So for example, if you summon a cute little Dolphin then feed him an exploding fish, the Dolphin be blown to pieces leaving you either sad, or extremely delighted and thrilled with your sadistic creativity. I have spent countless hours just messing around on the main menu which allows you to play the game without any missions, sort of like a practise mode to help you learn by yourself. Lately i have had a Seal killing fetish for some strange reason.

Dead Rising 2 Game Review

First of all if you were not a fan of the first game then Dead Rising 2 won't be for you. The sequel is essentially the first game improved in every way. Everything that worked so well in the first game has been multiplied insanely to give fans of the first game an even better experience this time around. Capcom have also managed to fix the pre-release issues allot of critics were complaining about such as, the frame rate, and extremely long loading times.

In Dead Rising 2 you will play as Chuck Greene. Chuck's wife was gobbled up by Zombies years ago and his daughter infected by the same incident however with a daily dose of Zomberx he is able to save her from turning into the walking undead. As a contestant on "Terror is Reality" Chuck must mutilate the undead for money, however after the show there is a mini Zombie uprising which Chuck is framed for. The remaining survivors hold out in the Fortune City safe house to await rescue in 3 day's leaving Chuck with no option but to fight the undead, find his daughters meds, and clear his name.


Dead Rising 1 was basically complete a mission in the various locations casino/hotel/mall before the time runs out, gain experience points, use the experience gained to level up more health, more moves, and more inventory spots. Then repeat the process. So if you were not a fan of this then you won't like Capcom's latest version which is really just the same thing but with enough new features to make the game feel fresh enough to spend your money on.

Monday, 11 October 2010

Spider-Man Shattered Dimensions Game Review



Over the years fans of Spider-Man have been given some good games, but never anything we could call great. The latest Spider-Man game Shattered Dimensions places you in 4 of Spider-Man's worlds as Amazing, Ultimate, 2099, and Noir Spidey attempting to deliver something for everyone. After last years success of Batman Arkham Asylum, not only the best Batman game of all time but the best super hero game of all time we now have a new Spider-Man game which will attempt to please Spidey's fans the way Arkham thrilled Batman fans around the world.

Spider-Man Shattered Dimensions begins when a powerful magical artefact is shattered leaving Spider-Man to collect all pieces of the shattered artefact across four different dimensions, each representing a different period in Spidey's history. All this will be completed under the watchful gaze of the mysterious Madame Web.

The great thing about Shattered Dimensions is the way each Spidey has his own unique personality helping to create a better and more varied experience than any previous Spider-Man game. Spider-Man will constantly crack jokes with Madame Web using phrases fans will know from Spidey's comics and TV shows. Villains will also open up opportunity's for Spidey to crack more jokes and show off his sense of humour with pop culture references, however sometimes this can be a bit to cliché and expected especially during boss battles when Madame Web will annoyingly and frustratingly repeat the same dialogue over and over again. This however is not frequent enough to ruin the game and overall the dialogue does a solid job creating a classic Spidey sense of justice with a sense of humour.

Sonic The Hedgehog 4 (Episode 1) Game Review


There is no doubting the fact that SEGA's mascot has fallen from grace over the past decade after his transition from 2D gaming into the 3D era. Sonic The Hedgehog 4 Episode 1 is SEGA's latest attempt at reviving the little blue platforming king and restoring his pride, recreating 4 zones each consisting of 3 acts and a boss battle from the original 2D classics we all know and love from our Genesis days.

Since Sonic made the transition into the 3D era fans have been left disappointed for the most part with the exception of Sonic Adventure 2 : Battle, a personal favourite of mine. Sonic has lost his speed and charm which made him a household name back in the Genesis days however SEGA's latest attempt with Sonic sees him return to the 2D classic Sonic games and it is exactly what fans have been waiting for.

Dr Robotnik, or Eggman as they refer to him now is back and up to no good again. In Sonic 4 you will play through four zones each consisting of three acts and a boss battle, finally attempting one last boss battle which will test even hardcore Sonic fans.

Each zone is inspired from the original Sonic games on the Genesis however they take the inspiration and use it to make the game feel new and fresh. The first of the 4 "Splash Hill Zone" will look very similar to Green Hill Zone and will not show much difference from the old Sonic games other than the graphical differences. After the first zone you really see the designers inspirations come out in the next few zones. The Lost Labyrinth has areas where you will need to carry a torch lighting your way through dark corridors in search of the exit, and lighting dynamite to blow up obstacles in your way to advance further. My favourite of the 4 zones is Casino Street, this zone was very nostalgic to me and brought back allot of childhood memories and emotions. There are now poker style playing cards which Sonic flips when he runs past either rewarding the player or punishing them. The Mad Gear Zone asks the player to run across giant gears opening up new passageways for Sonic to advance through the stage, and the vacuum tubes most memorable in the Chemical Plant Zone of Sonic The Hedgehog 2 are BACK! and for me this is great since Chemical Plant was my favourite Sonic stage.

The Special stages are back with slight differences to keep this feeling like a new experience with old friends. You rotate your stage much like in the old days while Sonic falls through collecting all the rings before the timer cuts off.

Sonic 4 is a game that looks as great as it plays, the designers manage to create a game that retains the old school art style with a modern day twist. Colours are bold, bright and vary in each zone making you feel like you are always somewhere new. The old orange and yellow checker'd platform areas now look as though some of the squares go in deeper than others and waterfalls now look fantastic. It is also great to see all your old favourite enemy's with up to date visuals and effects, such as my own personal favourite the little red Piranha fish. Sonic looks better than ever and leaves trails of smoke when he runs, and when he jumps he will throw his hands in the air. Sonic also has lots of facial expressions for anything effecting him now which just adds to the detail and presentation.

Power ups are back but they haven't changed much. All the old ones we know and love such as, superspeed, invincibility, and bubble shield are all here with no real changes other than their theme tunes.

The only significant difference in gameplay is the introduction of the lock-on targeting system which works so well in Sonic's 3D adventures. You can now attack enemy's with precision accuracy from almost any position and it's not only for fun. You will be required in some areas to use this such as when the floor is covered with spikes and the only way to continue is to target the hovering enemy's above them. This is something allot of fans from the old days might not be so willing to welcome but i personally think it's great and shows how Sonic has advanced through out the years. The game will also feel faster when blasting through a row of enemy's then continuing down a hill before clearing another looped path way. The only reason people might doubt this feature is because it does make the game less difficult than it otherwise would be without it but that is only a small complaint.

The big disappointment with Sonic 4 is co-op, there is none. While i understand the goal was to re-create Sonic 1 and bring Sonic back to his roots it would have been great to have a friend play along side me as Tales after all this is Sonic 4 and we should be progressing not going back. I think it would have also been nice to unlock some other playable characters for fun such as Shadow (who i would really love to see in a 2D game) or Knuckles but that might come later as this is only episode 1. We do get Super Sonic which is great and more fun than ever.

The music in Sonic 4 is wonderful, all the old sounds are back like the springs that repel Sonic through the stages, the pop's when Sonic blasts through an enemy, the warning when Sonic is running out of air, air bubbles when Sonic is under water, and even the crumbling sounds of the breakable walls Sonic can speed through. The stage music is just as cheesy and joyful as ever delivering an old retro feel in a modern way. Boss battles feel just as fun as ever when the music begins to change as well and you know that big Egg is after you again.

The only other drawback with the game is it's rather easy difficulty level for anyone who spent the majority of their youth locked away in a basement with the little blue hedgehog. This can't be helped though Sonic is what it is and the only way to change the difficulty for anyone who is a Sonic pro would be to change the whole concept of what Sonic is. The final boss fight however is ridiculously hard compared to the rest of the game. After playing the game through and meeting the end boss you feel like each boss was just a warm up fight for this guy who uses all of the previous bosses methods to take Sonic down. It's long and frustratingly hard and if you are not a die hard Sonic fan this might be the reason you turn the game off. Personally i think the game needs this testing end and when all episodes are complete we should have a few more ultimate boss battles which make the complete Sonic 4 a tougher game than any of the previous ones.


Sonic The Hedgehog 4 is going to be released in episodic forum, most likely we can expect to see 3 to 4 episodes each consisting of 4 zones, 12 acts, 4 boss battles, and 1 ultimate boss battle so there is lot's to look forward to in the future from SEGA.

Sonic is a franchise i will always have a place in my heart for. I am a huge Sonic fan and for me SEGA has finally gave the fans what we have been asking for. If i was an unbiased reviewer i would give Sonic The Hedgehog 4 Episode 1 an 8/10, however i want to score this game as a fan.

As a fan this is everything i have been waiting for an more, however as Sonic 4 is going to be released in episodic forum i can't give this a 10/10 so my final score is 9/10



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Friday, 8 October 2010

Enslaved (Odyssey to the West) Game Review









Enslaved places you in a postapocalyptic world after the war when nothing but the decrepit ruins of what once was is all that remains. Buildings left in ruin with nature climbing all over them, lakes and pools of chemicals creating a beautiful but deadly world controlled by the mechs that walk through it attacking anything in sight. You will play as 1 of 2 escaped slaves named Monkey in search of a village which holds the only remaining hope for humanity.


You control the Character Monkey but this is by no means a solo campaign, although there is no co-op you will feel as if you are always accompanied by a close friend in Trip. Trip finds herself on a ship with strict rules and no real future ahead of her. She implements an escape plan however she finds herself escaping with more than just herself.

After Trip escapes from the ship she finds a fellow captive who has escaped along side her, he is big, strong, and his name is Monkey. The difference in the two characters helps create the initial feelings of dislike towards one another and make it more believable. This also shows the difference in each characters ability's, while Trip is small and thin she is very intelligent and can help with any puzzle elements. Monkey is powerful yet agile and can be used for any platforming.

Trip finds Monkey unconscious and attaches a headband to him allowing her to control him, she informs him of this when he awakes. If Monkey strays to far from his capture or her heart stops he will feel unthinkable pain.

The relationship between Monkey and Trip is the reason to spend your hard eard money on this great adventure.

The designers of this game put allot of work into creating two believable characters with real emotions, the way that Monkey and Trip communicate during cut scenes is played out perfectly and the subtle face movements help create each characters own personality. When playing through the game i experienced lot's of these great moments however one stood out to me, there is a point when Monkey is still unsure how Trip feels about him, she climbs on the back of his motorbike and rests her head on his back and although Monkey just think's it's for safety we see her close her eyes and begin to smile. This let's us know she feels something for Monkey and their relationship grows even stronger as you continue with this grand adventure.

The game uses the emotional connection you feel for each character and places Trip in situations of grave danger making the action sequences not only frantic and exhilarating, but also adds an emotional sense of worry and concern rarely felt in a video game.

The main thing is they both need each other, Trip needs Monkey to take down the mechs and other enemy's with his staff and fighting capability's. He can also scale just about any wall and leap from pole to pole, where as Monkey requires Trip for her intelligence and ability to lure enemy's away from Monkey while he is scaling a wall or ledge.

You take on the role of Trip's protector which is quite interesting considering you are her slave at the end of the day. But knowing that her life will keep you alive is all you need to justify protection the one who has enslaved you. This helps keep the two close together when normally they would be parted, helping create a believable relationship which otherwise would not exist.
You begin the game with a rather standard arsenal of attacks, only two attacks and a block and dodge movement are all you get. Although the button mashing combos are repetitive at times, the hard action and timing on screen can make you feel like you are doing allot more than re-tapping the same buttons.

The camera is the biggest drawback of the game creating more trouble than the enemy's you face at times. The camera is zoomed in very close to Monkey when you control him to give the feeling of extra impact when you attack enemy's with his brutal staff and the reverberations can be seen and felt on their body's, this works well but on the downside makes it impossible to notice approaching enemy's from behind. When scaling walls and other platforming areas throughout the beautifully designed world you feel a sense of claustrophobia at times when you can't rotate your camera to take in the sights and detail the game manages to produces so well which is such a shame.

The enemy's at first can seem repetitive and easily defeated however when you progress through the game you will begin to face tougher opponents which will test your timing more than anything. Timing is really all their is to the combat system, dodging from opponents and timing the correct blow can be fun on the tougher enemy's but not so much at the beginning of the game.

The platforming side of the game is a great way of breaking up the brutal and frantic action. It can feel liberating at time when you effortlessly scale the environment with ease, each platforming section will be a puzzle and you will have to work out how to make it from point A to point B. The disappointing aspect is you can only jump when the game let's you removing any of the mystery and puzzle solving leaving you frustrated at times. The platforming is still great fun don't get me wrong, it just feels like they have restricted the player more than need be at times.

The pacing of the action is what helps you forget about the issues with platforming or fighting because you never know what to expect and that sense of unknown is what excites you and makes you want to continue on with your adventure.

There is also thrilling chase scenes, vehicle to ride on such as a hover board and cinematic boss battles. The boss fights don't go into to much depth when it comes to the combat system and really aren't too difficult, they are more about creating that cinematic look and feeling father than testing the players skill which is great but at the same time might leave you feeling a like the fight was incomplete.

My personal favourite aspect of Enslaved and the main reason i gave the game a shot is it's graphics and art design, the world is so beautiful to look at and shows creativity and imagination in the minds of the game designers. You will begin your adventure amongst the ruins of a city overgrown with plant life venturing on into such places as underground cavers offering a new colour pallet which always keeps the pleasing visuals new and fresh on the eye. Underwater world, scrap piles, heavily guarded villages all help create a unique postapocalyptic world never before seen in such a way.
The visuals are phenomenal at times and enhanced even more with the beautiful ambient backdrop music which can also change to a punishing and frantic sound when in battle helping create a sense of fear and panic in battles that would otherwise be nothing more than an ordinary boss fight.

Enslaved is a game that offers a great story with stunning visuals in a creative and imaginative world. There are some problems with gameplay and combat but the two main characters provide a great emotional journey worth playing through.

Enslaved is a great game and shows so much potential only falling short on some minor occasions which are not big enough to make you miss out on this experience. 8.5/10