Showing posts with label Bioshock Infinite. Show all posts
Showing posts with label Bioshock Infinite. Show all posts

Monday, 12 December 2011

Super Mario 3D Land - Nintendo 3DS Game Review




As a Nintendo 3DS owner I feel like my money has been spent on the future rather than the present. The majority of games that made me excited for the 3DS have either been held back by Nintendo or set back for later release dates. Kid Icarus Uprising is the main reason I chose to purchase the latest Nintendo Handheld, however with that pushed back to somewhere in early 2012 hopefully, my choices have been few and far between. Mario is the mascot of Nintendo and always provides fans with great games from every genre, I was extremely thrilled when Super Mario 3D Land was announced, as well as Mario Kart 7. As we look forward to some of the big titles that will be hitting the 3DS I finally start to feel like this was a good investment and 3D Land is definitely the way to kick things off.


Wednesday, 17 November 2010

Assassin's Creed: Brotherhood Game Review



The Assassin's Creed franchise has been extremely successful since the first game was released in 2007. Assassin's Creed II followed up on it's predecessors success, improving on everything we loved about the first game and replacing what we didn't enjoy. Now fans have a new experience to look forward to, Assassin's Creed: Brotherhood. This is a continuation of the story in the second game and while fans might be disappointed that they will have to wait a little longer for Assassin's Creed 3, Brotherhood delivers yet another fantastic experience with multiplayer to keep fans happy for now.

Brotherhood might have a harder time proving it's worth, it's not set in a different time period and continues the story from Assassin's Creed II. One of the thing's i love about AC games is exploring for the first time and getting to see these beautiful cities. So when i am playing in a setting i spent countless hours on not that long ago, it makes everything feel slightly less astonishing. In Brotherhood the action shifts it's direction towards the capital of Italy, Rome. Like previous titles there's also a modern-day component. The game is once again framed by the on-going battle between the Templars and Assassin's, and players are actually assuming the role of Desmond who lives in the present day and is able to experience the memories of his ancestor Ezio using a device called the Animus. The game switches between the two time periods with the bulk of the action taking place in past-time, renaissance Rome.


Thursday, 11 November 2010

Dance Central Kinect Game Review



So far Kinect has been less than impressive with a string of prommissing launch titles, crippled by Kinect's poor motion sensing technology. Dance Central is the first family-friendly Kinect party game from the people at Harmonix. This game will require you to do more than just tap you're feet in sync, you will use you're whole body when playing this game and it will take allot out of you at times. You will need a happy attitude to play this game with friends or family because the game is only fun when you play it in a group. The game is far from perfect, but if this is what you are looking for then you will likely have allot of enjoyment here.

Dance Central uses Kinect's motion sensing technology to read player's body movements, movements which should be in sync with the on-screen prompts for you're dance to be successful. These "flash cards" each represent one move, and that move can range from a simple shuffle step to an advanced series of upper body motions. There are more than 30 songs in the game providing a great deal of variety for every taste. There are new hits (Cascada - Evacuate The Dance Floor) and old classics (Jungle Boogie) so there is something here to get everyone up on the dance floor. Each track has three different difficulty settings which must be unlocked in order.




Sunday, 7 November 2010

Kinect Adventures Game Review



Kinect Adventures places you in the boots of a typical adventurer, with a variety of games and challenges to complete and explore. Players will use Microsoft's Kinect motion sensing technology to compete in these beautiful and colourful events which are fun for the first few hours, then thing's start to feel repetitive. There is allot here for players to enjoy but this mainly feels like a small package of games showing off Kinect's potential.

Kinect Adventures is a bunch of mini games packed into one family friendly package, it comes with the Kinect device itself and provides a taste of what you can expect in the future from Microsoft which is great. You play as a fun-loving adventurer who travels the world in search of new challenges. This all sounds promising, but once you realise the "adventurer" of Kinect Adventures is actually just a man repeating the same 5 mini games over and over, you begin to feel less adventurous. If you're looking for a full game experience then look somewhere else, as previously mentioned this is nothing more than a few mini games showing Kinect's potential, the charm will wear off fast.



Saturday, 23 October 2010

Mirror's Edge Game Review



In November of 2008 EA released an unexpected title, Mirror's Edge. At this point EA were not known for taking a risk on new franchises but following the success of Dead Space, a Horror game which was released earlier in the year and highly received by critics, Mirror's Edge continued EA's new approach with yet another new franchise that would delight fans. Mirror's Edge is a game developed by DICE (Swedish Company) which focuses on the First-Person camera angle to create a unique free running action-adventure game that feels intense, frantic, and thrilling throughout the relatively short but delightful experience the game offers.

Mirror's Edge tells the story of a young woman named Faith Connors, she is a runner in this phenomenal looking futuristic city, ruled by an overbearing totalitarian government. Faith's job is to deliver pieces of information to an underground network which still lives with an ounce of freedom in this city ruled by an iron fist. Much like in the Sport (Parkour) Faith uses her incredible acrobatics to outrun, out-leap, and out-swing "Blues" (Cops) who chase her to the edge of the city with aggressive pressure and force. Early in the game players learn that Faith's sister (Kate Connors) has been wrongly accused of murder and it's Faith's job to clear her name.


Friday, 8 October 2010

Enslaved (Odyssey to the West) Game Review









Enslaved places you in a postapocalyptic world after the war when nothing but the decrepit ruins of what once was is all that remains. Buildings left in ruin with nature climbing all over them, lakes and pools of chemicals creating a beautiful but deadly world controlled by the mechs that walk through it attacking anything in sight. You will play as 1 of 2 escaped slaves named Monkey in search of a village which holds the only remaining hope for humanity.


You control the Character Monkey but this is by no means a solo campaign, although there is no co-op you will feel as if you are always accompanied by a close friend in Trip. Trip finds herself on a ship with strict rules and no real future ahead of her. She implements an escape plan however she finds herself escaping with more than just herself.

After Trip escapes from the ship she finds a fellow captive who has escaped along side her, he is big, strong, and his name is Monkey. The difference in the two characters helps create the initial feelings of dislike towards one another and make it more believable. This also shows the difference in each characters ability's, while Trip is small and thin she is very intelligent and can help with any puzzle elements. Monkey is powerful yet agile and can be used for any platforming.

Trip finds Monkey unconscious and attaches a headband to him allowing her to control him, she informs him of this when he awakes. If Monkey strays to far from his capture or her heart stops he will feel unthinkable pain.

The relationship between Monkey and Trip is the reason to spend your hard eard money on this great adventure.

The designers of this game put allot of work into creating two believable characters with real emotions, the way that Monkey and Trip communicate during cut scenes is played out perfectly and the subtle face movements help create each characters own personality. When playing through the game i experienced lot's of these great moments however one stood out to me, there is a point when Monkey is still unsure how Trip feels about him, she climbs on the back of his motorbike and rests her head on his back and although Monkey just think's it's for safety we see her close her eyes and begin to smile. This let's us know she feels something for Monkey and their relationship grows even stronger as you continue with this grand adventure.

The game uses the emotional connection you feel for each character and places Trip in situations of grave danger making the action sequences not only frantic and exhilarating, but also adds an emotional sense of worry and concern rarely felt in a video game.

The main thing is they both need each other, Trip needs Monkey to take down the mechs and other enemy's with his staff and fighting capability's. He can also scale just about any wall and leap from pole to pole, where as Monkey requires Trip for her intelligence and ability to lure enemy's away from Monkey while he is scaling a wall or ledge.

You take on the role of Trip's protector which is quite interesting considering you are her slave at the end of the day. But knowing that her life will keep you alive is all you need to justify protection the one who has enslaved you. This helps keep the two close together when normally they would be parted, helping create a believable relationship which otherwise would not exist.
You begin the game with a rather standard arsenal of attacks, only two attacks and a block and dodge movement are all you get. Although the button mashing combos are repetitive at times, the hard action and timing on screen can make you feel like you are doing allot more than re-tapping the same buttons.

The camera is the biggest drawback of the game creating more trouble than the enemy's you face at times. The camera is zoomed in very close to Monkey when you control him to give the feeling of extra impact when you attack enemy's with his brutal staff and the reverberations can be seen and felt on their body's, this works well but on the downside makes it impossible to notice approaching enemy's from behind. When scaling walls and other platforming areas throughout the beautifully designed world you feel a sense of claustrophobia at times when you can't rotate your camera to take in the sights and detail the game manages to produces so well which is such a shame.

The enemy's at first can seem repetitive and easily defeated however when you progress through the game you will begin to face tougher opponents which will test your timing more than anything. Timing is really all their is to the combat system, dodging from opponents and timing the correct blow can be fun on the tougher enemy's but not so much at the beginning of the game.

The platforming side of the game is a great way of breaking up the brutal and frantic action. It can feel liberating at time when you effortlessly scale the environment with ease, each platforming section will be a puzzle and you will have to work out how to make it from point A to point B. The disappointing aspect is you can only jump when the game let's you removing any of the mystery and puzzle solving leaving you frustrated at times. The platforming is still great fun don't get me wrong, it just feels like they have restricted the player more than need be at times.

The pacing of the action is what helps you forget about the issues with platforming or fighting because you never know what to expect and that sense of unknown is what excites you and makes you want to continue on with your adventure.

There is also thrilling chase scenes, vehicle to ride on such as a hover board and cinematic boss battles. The boss fights don't go into to much depth when it comes to the combat system and really aren't too difficult, they are more about creating that cinematic look and feeling father than testing the players skill which is great but at the same time might leave you feeling a like the fight was incomplete.

My personal favourite aspect of Enslaved and the main reason i gave the game a shot is it's graphics and art design, the world is so beautiful to look at and shows creativity and imagination in the minds of the game designers. You will begin your adventure amongst the ruins of a city overgrown with plant life venturing on into such places as underground cavers offering a new colour pallet which always keeps the pleasing visuals new and fresh on the eye. Underwater world, scrap piles, heavily guarded villages all help create a unique postapocalyptic world never before seen in such a way.
The visuals are phenomenal at times and enhanced even more with the beautiful ambient backdrop music which can also change to a punishing and frantic sound when in battle helping create a sense of fear and panic in battles that would otherwise be nothing more than an ordinary boss fight.

Enslaved is a game that offers a great story with stunning visuals in a creative and imaginative world. There are some problems with gameplay and combat but the two main characters provide a great emotional journey worth playing through.

Enslaved is a great game and shows so much potential only falling short on some minor occasions which are not big enough to make you miss out on this experience. 8.5/10