Wednesday 29 December 2010

Sin and Punishment: Star Successor Nintendi Wii Game Review



The guys at Treasure have been delivering some of the most thrilling intense action-packed games since the early 90's, games like Gunstar Heroes on the SEGA Genesis and Ikaruga (a personal favourite of mine) are just a few of the almost legendary titles released by Treasure. Now they are attempting to "wow" us with their signature run-and-gun style gameplay on the Nintendo Wii with "Sin and Punishment: Star Successor". This is a sequel to a cult Nintendo 64 game, only ever released in Japan. This is a strange choice for release in western country's but it is without a doubt one of the best decisions made by Treasure as this is one of the best shooters to hit the market.


To be honest, the story here really isn't important but it goes a little something like this, There is a girl who is not quite human that you need to protect from some bad guys who can transform into gigantic monsters, there really isn't much more to it than that.



Wednesday 22 December 2010

Fragile Dreams: Farewell Ruins of the Moon review



Ever since Fragile Dreams: Farewell Ruins of the Moon was unveiled in Japanese videogame magazines, a long time ago, I've wanted to play and love this game with a passion. Everything i could see from the early pictures and videos of the game made me believe this was a game made just for me, a mysterious storyline set in a world reminiscent of Silent Hill (with less violence), fantastic art and high production values highlighted by beautifully rendered cinematic's, Ghosts and Demons, as well as the feeling of isolation and desperate hope for answers. Everything about this game screamed success from my point of view. While some might find the dated and sometimes awkward controls a reason to avoid this game, this did not effect my decision and i am pleased to tell you this game is a modern day classic.



(The beautiful sky brings the world alive, while retaining the feeling of isolation)



Tuesday 21 December 2010

A Space Shooter For 2 Bucks! Game Review



With so many big-budget video games being released in time for Christmas, It's surprising that "A Space Shooter For 2 Bucks!" is what my attention has been focused on. This little gem from the minds at Frima Studio is the latest Playstation Mini to be released and it's actually really fun.

When the Playstation Minis started rolling out last year they didn't do much to impress or overwhelm Sony fans. A Space Shooter For 2 Bucks! might well be the first of these "Minis" to consider purchasing. The game is incredibly fun, contains slick controls and solid gameplay. Everything here is simple, but done very well. The most impressive part about this whole thing though, is that you can purchase this game fore a mere $2. It's not the next Mass Effect or Call of Duty game, but it's a fantastic little gem that can keep you entertained for a few hours a week.

A Space Shooter For 2 Bucks! is a vertically-scrolling arcade shooter, much like the old classics, with a bit of a twist. The games 16 stages are split into two eight-stage zones, and the stages in those zones can be selected and played in any order. This makes the game feel less linear than the old classic arcade shooters and gives you a sense of freedom and exploration never seen in games like this. It's a really smart idea by Frima Studio. Some stages are ancillary with uninspired bosses, but the majority of stages are home to the primary bad guy's. Each stage has it's own unique purpose, defeating the ancillary stages will upgrade your ship and make it's defences stronger, while taking out each of the games bad guy's will allow you to use their special attacks in future stages, giving you a stronger attack.



Thursday 16 December 2010

999: 9 Hours, 9 Persons, 9 Doors - Nintendo DS Game Review



For the last few nights i have been delightfully surprised and astonished with an unexpected Nintendo DS title, 999: 9 Hours, 9 Persons, 9 Doors. This game has shocked me and impressed me in so many way's, delivering one of the most immersive and enriching gaming experiences of 2010.

999 i what you would call a "Text Adventure" or "Visual Novel" translated for the western market and given an M-rating (for mature content) which is a rarity for a DS game considering the majority of DS games are for a younger audience, with a family friendly atmosphere. But more than anything the game is just one big mindf*** that will drive your brain to the brink of insanity, before delivering you with the most satisfying experience you will ever find on a hand-held system.

The 999 experience begins with our hero Junpei, an average collage-aged kid, waking up in a haze of cloudy memory in a place he's never seen before. As he begins to regain his senses, he begins to realise the grim situation he is faced with, he's been kidnapped. Already the players interest has been captured with this gripping opening and from here thing's just get better and better. He soon realises that he's not only been kidnapped, but kidnapped and left somewhere in the middle of the ocean on a ship. He soon meets up with eight other victims and together they discover the truth, they've been gathered together by a madman to play through a sick twisted human experiment called "The Nonary Game". At this point, even so early in the story i could tell this was something special, something we don't often see in gaming any more and it made me want to unravel this mystery.


Tuesday 14 December 2010

Mario All-Stars Limited Edition Game Review



For anyone who grew up with Mario, the thought of him turning a quarter of a century old is daunting. Well, Mario has just hit the 25 year mark and Nintendo have decided to celebrate their flagship Mascot's birthday by rewarding fans with Mario All-Stars Limited Edition game package for the Nintendo Wii. It's a repackaging of an old Super Nintendo game with a few extra goodies, but is it worth your money ?.

If you ever owned the original Super Mario All-Stars then you will know exactly what to expect here. This is a collection of the four NES-based Mario games, from Super Mario Bros. 1 to 3, including the addition of "The Lost Levels" (originally in the Japanese version of Super Mario Bros 2). All of the games come in their SNES form with improved visuals and character designs. For any hardcore Mario fans out there this will sound like heaven, however causal fans might need a bit more to capture their interest.



Monday 13 December 2010

Fluidity Game Review



Fluidity is one of the more unique and creative titles to hit WiiWare this year. You play as a body of water, however you don't control this protagonist directly, you help guide and move the water around some delightfully visually impressive worlds by rotating the environment. The game is not a new idea, i still remember playing hand held versions of this concept as a child, but it's refreshing, fun, and a great way to spend a few hours of your day.



Tuesday 7 December 2010

TRON: Evolution Game Review



TRON is a movie franchise that should have great video games, however, the usual tie-in movie games with the release of a big budget film have disappointed gamers in recent years so what can we expect from TRON: Evolution.

TRON: Evolution fills the gap between the original 1982 film and the upcoming sequel. You play as a system monitor who is trying to stop Clu's rise to power. It's a third-person action adventure game with allot of Parkour (just think of Mirror's Edge) and combat. Although it's not as good as any of these games it's sort of a mix between Mirror's Edge, Assassin's Creed, and Prince of Persia, but glow-in-the-dark. If you are a big TRON fan then you might find the story rather interesting considering it explains what happened to Flynn and expands on the TRON universe while answering a few questions, but it's nothing ground-breaking. Also the very sexy woman from House MD "13" does all the voice work, that was the thing i enjoyed most about this game to be honest.



Monday 6 December 2010

Red Dead Redemption Game Review



The American West is the setting for many great movies and novels, but when it comes to video games this setting has been ignored or overlooked. Rockstar, the team behind the phenomenally successfully "Grand Theft Auto" franchise, have decided to give this setting the time and credit that it truly deserves by offering fans a Grand Theft Auto-like experience in the wild west. Red Dead Redemption sets the standards extremely high for future westerns, no developer has approached this time period in the video game industry with as much passion and heart as Rockstar clearly have and this is the reason we are looking at the best western game ever made.

One of the main achievement's Rockstar has managed to pull-off in Red Dead Redemption is the authenticity of America's history. Allot of delicate modern-day issues like racism, immigration, federal government power, and personal freedoms are in Red Dead and Rockstar has an uncanny ability to hold a mirror up to society and remind us all that these issues are deep within the history of America.

Rather than preaching politics to you, Red Dead Redemption places you in the shoes of the fairly neutral John Marston. Marston, a former outlaw gone straight has found out that history has a way of catching up with you. Those who were once his friends have now become enemies, leaving Marston alone in these cruel, harsh, lawless lands to fight for his and his family's survival. While this may sound slightly cliché, the game is anything but cliché and provides one of the most enriching stories and plot twists you will ever see in a video game.


Thursday 2 December 2010

Nail'd Game Review



Nail'd is an off-road arcade style racer which focuses on speed and chaos rather than real physics. We have seen this in recent racing games like Pure and the Motorstorm franchise, but the majority of modern-day racing games focus on realistic physics and arcade racing fans have been left with little to cheer about. Nail'd is the latest arcade-racer to hit the market and although it's not perfect, it's extremely fun.

The games setup is very simple, the main focus is on Career Mode, where you can race with either an ATV or MX Bike where you can race through several leagues and courses in quest of winning the Nail'd Championship. Most races consist of 3 laps around a course, however, Nail'd will sometimes mix the action up a bit, "mutators" add quirks such as infinite boosts, or no collision with other drivers to races. Or there are Stunt Challenges were you will have to complete tracks within a specific time while performing some of the many impressive tricks to gain a high score. There is a great deal of variety with the tricks, however, something as stupid as running another player off a track can be considered a trick which is a bit strange. The game also contains multiplayer racing for up to 12 players at one time, this will likely be the portion of the game which will hold players interests for a long time.



Wednesday 1 December 2010

Splatterhouse Game Review



The development of Splatterhouse was originally given to Mark of Kri developers Bottlerocket Entertainment back in 2007. Namco snatched the title away early last year and gave it to the team behind 2008's Afro Samurai game. After 4 long years we can finally play Splatterhouse, but was it worth the wait ?, no.

Splatterhouse starts off more or less the same as the classic 80's arcade hit original, protagonist Rick is lying in a pool of his own blood as Dr. West drags his girl friend Jen away. An ancient mask offers Rick a deal, put on the mask and destroy Dr. West and all his creations, if this is done Rick will save his girl friend Jen. From then on the game is pretty much a bad VHS horror movie gone wrong from the 80's.

Splatterhouse rolls around in Lovecraftian themes that feel pretty tired in 2010, but the games slightly goofy sensibility takes the edge off of this somewhat. The game does nothing new and feels standard at best. The game follows the basics for a traditional third-person action game, light and heavy attacks, upgrades and better combos, quicktime kill moves, and hordes of pawn-like enemies followed by one oversized tougher enemy. This is the standard layout for a game like this and Splatterhouse doesn't even attempt to add it's own unique feeling or twist on this traditional layout for a third-person action game.